Integrating Non-Virtual Electronic Activities in Game-Based Learning Environments

被引:0
|
作者
Marty, Jean-Charles [1 ,5 ]
Carron, Thibault [2 ,5 ]
Talbot, Stephane [5 ]
Houzet, Gregory [3 ]
Pernelle, Philippe [4 ]
机构
[1] LIRIS, UMR5205, F-69621 Villeurbanne, France
[2] Univ Paris 06, CNRS, LIP6 lab, UMR 7606, Paris, France
[3] Univ Savoie, Imep Lahc Lab, Chambery, France
[4] Univ Lyon, DISP Lab, Lyon, France
[5] Univ Savoie, Chambery, France
关键词
know-how activity evaluation; game-based learning environment; online multiplayer game; user model; mixing numeric and face-to-face learning tasks;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Our past experiments with Game-Based Learning multi-players environments, have shown some weaknesses in specific learning activities. Learners seem to acquire a skill in the game, but they are not able to apply it easily in the real world. This is particularly the case for learning skills that require concrete manipulation with real objects. In fact, Game Based Learning Environments (GBLE) lack of means to learn know-how aspects. Some learning processes involving real world objects are very difficult to reproduce in the GBLE and there is an essential technological issue in mixing virtual and real aspects in GBLE. In this article, we describe these problems through an example in the electronic domain. We explain how to consider activities taking place outside the numeric environment. We have set up an experiment, where students needed to design "electronic circuits" with concrete electronic elements before being allowed to continue a quest in a virtual world. A complete scenario aiming at learning this kind of knowledge thus swaps from activities in the virtual world to activities in the real world. New issues linked to this transition are explained.
引用
收藏
页码:378 / 385
页数:8
相关论文
共 50 条
  • [1] An investigation of design factors of game-based electronic learning environments
    Sedighian, K
    [J]. INTERNATIONAL CONFERENCE ON THE LEARNING SCIENCES, 1996, 1996, : 589 - 590
  • [2] The design of an analogical encoding tool for game-based virtual learning environments
    Williams, Douglas
    Ma, Yuxin
    Feist, Steven
    Richard, Charles E.
    Prejean, Louise
    [J]. BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2007, 38 (03) : 429 - 437
  • [3] Multimodality in Game-based Learning Environments
    Caschera, Maria Chiara
    D'Ulizia, Arianna
    Ferri, Fernando
    Grifoni, Patrizia
    [J]. BULLETIN OF THE TECHNICAL COMMITTEE ON LEARNING TECHNOLOGY, 2010, 12 (01): : 20 - 22
  • [4] Simulation game-based virtual learning
    Starcic, Andreja Istenic
    [J]. DISTANCE LEARNING, MULTIMEDIA AND VIDEO TECHNOLOGIES, 2008, : 169 - 173
  • [5] INTELLIBLOX: A Toolkit for Integrating Block-Based Programming into Game-Based Learning Environments
    Taylor, Sandra
    Min, Wookhee
    Mott, Bradford
    Emerson, Andrew
    Smith, Andy
    Wiebe, Eric
    Lester, James
    [J]. 2019 IEEE BLOCKS AND BEYOND WORKSHOP (B&B), 2019, : 55 - 58
  • [6] Remote Blended Game-Based Learning: Integrating Synchronous Game-Based Learning with Asynchronous Inquiry-Based Learning
    Li, Cheng-Tai
    Hou, Huei-Tse
    [J]. JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY, 2024, 33 (05) : 746 - 758
  • [7] MAINTAINING COLLABORATIVE, DEMOCRATIC AND DIALOGUE-BASED LEARNING PROCESSES IN VIRTUAL AND GAME-BASED LEARNING ENVIRONMENTS
    Jensen, Camilla Gyldendahl
    Sorensen, Elsebeth Korsgaard
    [J]. 10TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2017), 2017, : 1797 - 1805
  • [8] Using Game-Based Learning in Virtual Worlds to Teach Electronic and Electrical Engineering
    Callaghan, Michael J.
    McCusker, Kerri
    Losada, Julio Lopez
    Harkin, Jim
    Wilson, Shane
    [J]. IEEE TRANSACTIONS ON INDUSTRIAL INFORMATICS, 2013, 9 (01) : 575 - 584
  • [9] Affect and Engagement in Game-Based Learning Environments
    Sabourin, Jennifer L.
    Lester, James C.
    [J]. IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, 2014, 5 (01) : 45 - 56
  • [10] Modeling a Game-Based Adaptive Unit of Learning to Support Adults with ADHD in Virtual Learning Environments
    Mancera, Laura
    Baldiris, Silvia
    Fabregat, Ramon
    [J]. PROCEEDINGS OF THE 3RD INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION (DSAI 2010), 2010, : 61 - 68