An agent-based crowd behaviour model for real time crowd behaviour simulation

被引:38
|
作者
Kountouriotis, Vassilios [1 ]
Thomopoulos, Stelios C. A. [1 ]
Papelis, Yiannis [2 ]
机构
[1] Natl Ctr Sci Res Demokritos, Inst Informat & Telecommun, Integrated Syst Lab, Athens 15310, Greece
[2] Old Dominion Univ, Virginia Modeling Anal & Simulat Ctr, Norfolk, VA 23529 USA
关键词
Simulation; Crowd behaviour; Social forces; Flow fields; Real-time; SYNTHETIC VISION; NAVIGATION; MEMORY; FLOW;
D O I
10.1016/j.patrec.2013.10.024
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Crowd behaviour models are divided into agent-based, flow-based and particle-based in terms of whether the behaviour emerges from simulating all people (agents) individually (Koh and Zhou, 2011; Braun et al., 2005; Luo et al., 2008; Pan et al., 2007; Shendarkar et al., 2006; Narain et al., 2009), is programmatically defined a priori using fluid dynamics models (Hughes, 2002, 2003; He et al., 2011), or employ a particle system governed by physical laws (Helbing et al., 2000; Bouvier et al., 1997; Treuille et al., 2006; Cucker and Smale, 2007). In agent-based models, computationally intense problems, such as global navigation, hinder the efficient real-time modelling of thousands of agents. In this paper we present a novel approach to crowd behaviour modelling which couples the agent-based paradigm of allowing high level of individual parametrization (group behaviour between friends, leader/ follower individuals) with an efficient approach to computationally intensive problems encountered in very large number of agents thus enabling the simulation of thousands of agents in real time using a simple desktop PC. (C) 2013 Elsevier B.V. All rights reserved.
引用
收藏
页码:30 / 38
页数:9
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