Machine learning in digital games: a survey

被引:33
|
作者
Galway, Leo [1 ]
Charles, Darryl [1 ]
Black, Michaela [1 ]
机构
[1] Univ Ulster, Fac Engn, Sch Comp & Informat Engn, Coleraine BT52 1SA, Londonderry, North Ireland
关键词
Machine learning; Computational intelligence; Digital games; Game AI;
D O I
10.1007/s10462-009-9112-y
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Artificial intelligence for digital games constitutes the implementation of a set of algorithms and techniques from both traditional and modern artificial intelligence in order to provide solutions to a range of game dependent problems. However, the majority of current approaches lead to predefined, static and predictable game agent responses, with no ability to adjust during game-play to the behaviour or playing style of the player. Machine learning techniques provide a way to improve the behavioural dynamics of computer controlled game agents by facilitating the automated generation and selection of behaviours, thus enhancing the capabilities of digital game artificial intelligence and providing the opportunity to create more engaging and entertaining game-play experiences. This paper provides a survey of the current state of academic machine learning research for digital game environments, with respect to the use of techniques from neural networks, evolutionary computation and reinforcement learning for game agent control.
引用
收藏
页码:123 / 161
页数:39
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