Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review

被引:58
|
作者
Malegiannaki, Irini [1 ]
Daradoumis, Thanasis [1 ,2 ]
机构
[1] Univ Aegean, Dept Cultural Technol & Commun, GR-81100 Mitilini, Greece
[2] Open Univ Catalonia, Dept Comp Sci & Multimedia Telecommun, Barcelona, Spain
关键词
Teaching/learning strategies; Interactive learning environments; Literature review; Spatial games for cultural heritage; MOBILE GAME; EMPIRICAL-EVIDENCE; COMPUTER GAMES; SERIOUS GAMES; ENGAGEMENT; HISTORY;
D O I
10.1016/j.compedu.2017.01.007
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Integrating game-based approaches with learning constitutes a prevailing trend in education and training, applied in several domains, one of which is cultural heritage. The present paper attempts a literature review of such approaches developed in the cultural domain. It analyzes 34 games which intend to enable a physical or virtual interaction with a cultural place and its objects. The article focuses, first, on the game genres and game plots used to cope with cultural content and then it investigates the contexts of use in which games for culture are applied and the social relationships they create. Finally, given the need for a better understanding of games effectiveness for learning and training, we examine the reported outcomes of the reviewed games. (C) 2017 Elsevier Ltd. All rights reserved.
引用
收藏
页码:1 / 10
页数:10
相关论文
共 50 条
  • [1] The Design Process of Educational Video Games in Cultural Heritage
    Dankov, Yavor
    DIGITAL PRESENTATION AND PRESERVATION OF CULTURAL AND SCIENTIFIC HERITAGE, 2023, 13 : 229 - 238
  • [2] The Design Process of Educational Video Games in Cultural Heritage
    Dankov, Yavor
    DIGITAL PRESENTATION AND PRESERVATION OF CULTURAL AND SCIENTIFIC HERITAGE, 2023, 13 : 229 - 238
  • [3] Cultural heritage and games: a literature review for the possible creation of the category "functional games"
    Schmidt, Albano Francisco
    Gusso, Luana de Carvalho
    Carelli, Mariluci Neis
    PATRIMONIO E MEMORIA, 2020, 16 (01): : 478 - 495
  • [4] A Conception of an Instrument Supporting the Design of Educational Video Games for Cultural Heritage
    Dankov, Yavor
    IFAC PAPERSONLINE, 2024, 58 (03): : 363 - 368
  • [5] Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based Games
    DaCosta, Boaventura
    Kinsell, Carolyn
    EDUCATION SCIENCES, 2023, 13 (01):
  • [6] Educational Games of Museums: A Literature Review
    Zhang, Jingwen
    Zhu, Tong
    Chang, Xinyi
    GAMES AND CULTURE, 2024,
  • [7] Literature Review on The Use of Educational Physics Games in Improving Learning Outcomes
    Suliyanah
    Deta, U. A.
    Kurniawan, F. K.
    Lestari, N. A.
    Yantidewi, M.
    Jauhariyah, M. N. R.
    Prahani, B. K.
    SEMINAR NASIONAL FISIKA (SNF) UNESA 2020, 2021, 1805
  • [8] Decolonizing Design with Technology in Cultural Heritage Contexts - Systematic Literature Review
    Paananen, Siiri
    Suoheimo, Mari
    Hakkila, Jonna
    WITH DESIGN: REINVENTING DESIGN MODES, IASDR 2021, 2022, : 1839 - 1855
  • [9] Literature review on Educational Games for Learning Statistics
    Lekka, Aspa
    Toki, Eugenia
    Tsolakidis, Costas
    Pange, Jenny
    PROCEEDINGS OF 2017 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2017), 2017, : 844 - 847
  • [10] REVITALIZING TRADITIONAL SPORTS IN PHYSICAL EDUCATION CURRICULA: A LITERATURE REVIEW ON CULTURAL HERITAGE AND EDUCATIONAL PHILOSOPHY
    Setiawan, Muhammad Nurhisyam Ali
    Suherman, Wawan S.
    Suharjana
    Widiyanto
    Hardianto
    REVISTA IBEROAMERICANA DE PSICOLOGIA DEL EJERCICIO Y EL DEPORTE, 2024, 19 (02): : 141 - 146