Learning to Importance Sample in Primary Sample Space

被引:35
|
作者
Zheng, Quan [1 ]
Zwicker, Matthias [1 ]
机构
[1] Univ Maryland, College Pk, MD 20742 USA
基金
瑞士国家科学基金会;
关键词
CCS Concepts; Global illumination; Importance sampling; Neural networks; • Computing methodologies → Ray tracing;
D O I
10.1111/cgf.13628
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Importance sampling is one of the most widely used variance reduction strategies in Monte Carlo rendering. We propose a novel importance sampling technique that uses a neural network to learn how to sample from a desired density represented by a set of samples. Our approach considers an existing Monte Carlo rendering algorithm as a black box. During a scene-dependent training phase, we learn to generate samples with a desired density in the primary sample space of the renderer using maximum likelihood estimation. We leverage a recent neural network architecture that was designed to represent real-valued non-volume preserving (Real NVP) transformations in high dimensional spaces. We use Real NVP to non-linearly warp primary sample space and obtain desired densities. In addition, Real NVP efficiently computes the determinant of the Jacobian of the warp, which is required to implement the change of integration variables implied by the warp. A main advantage of our approach is that it is agnostic of underlying light transport effects, and can be combined with an existing rendering technique by treating it as a black box. We show that our approach leads to effective variance reduction in several practical scenarios.
引用
收藏
页码:169 / 179
页数:11
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