Parallel and adaptive visibility sampling for rendering dynamic scenes with spatially varying reflectance

被引:5
|
作者
Wang, Rui [1 ]
Pan, Minghao [1 ]
Han, Xiang [1 ]
Chen, Weifeng [2 ]
Bao, Hujun [1 ]
机构
[1] Zhejiang Univ, State Key Lab CAD&CG, Hangzhou, Zhejiang, Peoples R China
[2] Zhejiang Univ Finance & Econ, Sch Informat, Hangzhou, Zhejiang, Peoples R China
来源
COMPUTERS & GRAPHICS-UK | 2014年 / 38卷
关键词
Adaptive visibility sampling; Environmental lighting; Dynamic scenes; PRECOMPUTED RADIANCE TRANSFER; REPRESENTATION; SHADOWS; FIELDS;
D O I
10.1016/j.cag.2013.10.036
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Fast rendering of dynamic scenes with natural illumination, all-frequency shadows and spatially varying reflections is important but challenging. One main difficulty brought by moving objects is that the runtime visibility update of dynamic occlusion is usually time-consuming and slow. In this paper, we present a new visibility sampling technique and show that efficient all-frequency rendering of dynamic scenes can be achieved by sampling visibility of dynamic objects in an adaptive and parallel way. First, we propose a two-level adaptive sampling scheme to distribute sample points spatially and compute visibility maps angularly on each sample point. Then, we present a parallel hemispherical distance transform to convert these visibility maps into spherical signed distance fields. Finally, using such a distance-based visibility representation, we integrate our visibility sampling algorithm in the all-frequency rendering framework for scenes with spatially varying BRDFs. With an entire GPU-based implementation, our algorithm enables interactive all-frequency rendering of moderate dynamic scenes with environment lighting and spatially varying reflectance. (C) 2013 Elsevier Ltd. All rights reserved.
引用
收藏
页码:374 / 381
页数:8
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