Balancing Play and Formal Training in the Design of Serious Games

被引:3
|
作者
Martey, Rosa Mikeal [1 ]
Stromer-Galley, Jennifer [5 ]
Shaw, Adrienne [6 ]
McKernan, Brian [7 ]
Saulnier, Tobi [8 ]
McIaren, Elizabeth [8 ]
Rhodes, Matt [2 ]
Folkestad, James [3 ]
Taylor, Sarah M. [9 ]
Kenski, Kate [10 ,11 ]
Clegg, Ben [4 ]
Strzalkowski, Tomek [12 ,13 ]
机构
[1] Colorado State Univ, Dept Journalism & Commun, Ft Collins, CO 80523 USA
[2] Colorado State Univ, Cognit Psychol Dept, Ft Collins, CO 80523 USA
[3] Colorado State Univ, Sch Educ, Ft Collins, CO 80523 USA
[4] Colorado State Univ, Psychol, Ft Collins, CO 80523 USA
[5] Syracuse Univ, Syracuse, NY USA
[6] Temple Univ, Philadelphia, PA 19122 USA
[7] Sage Coll Albany, Albany, NY USA
[8] 1st Playable Inc, Troy, NY USA
[9] Taylor Consulting Inc, Falls Church, VA USA
[10] Univ Arizona, Dept Commun, Tucson, AZ USA
[11] Univ Arizona, Sch Govt & Publ Policy, Tucson, AZ USA
[12] SUNY Albany, Inst Informat Logics & Secur Studies, Albany, NY 12222 USA
[13] SUNY Albany, Comp Sci, Albany, NY 12222 USA
关键词
educational games; engagement; challenge; multimedia learning; EXPERIENCE; FEEDBACK; RECALL;
D O I
10.1177/1555412016674809
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
This article discusses the design and development of two serious games intended to train people to reduce their reliance on cognitive biases in their decision-making in less than an hour each. In our development process, we found a tension between rich and flexible experimentation and exploration experiences and robust learning experiences that ensured the lesson content was easily understood and recalled. In line with game-based learning research, initial designs were oriented toward exploration and discovery. Analyses of interviews, playtesting, logs, and surveys revealed that many players were frustrated or confused by the interface and content of the more complex games, even when consistent differences between levels of visual detail or narrative complexity were not present. We conclude that teaching complex topics such as cognitive biases to the widest range of learners required reducing the games' playful and exploratory elements and balancing formal training content with simpler visuals and text.
引用
收藏
页码:269 / 291
页数:23
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