A hardware based implementation of the multipath method

被引:0
|
作者
Martínez, R [1 ]
Szirmay-Kalos, L [1 ]
Sbert, M [1 ]
机构
[1] Univ Girona, Inst Informat & Aplicac, Girona, Spain
关键词
radiosity; depth buffer; OpenGL; Monte Carlo;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper presents a depth buffer hardware implementation of the multipath algorithm for radiosity. The implementation makes use of bundles of parallel lines implemented with the OpenGL's depth buffer. The new algorithm is compared with the earlier painter algorithm implementation and we conclude that the proposed technique can result in half a magnitude of speed increase, and can render the indirect illumination in moderately complex scenes in a few seconds.
引用
收藏
页码:377 / 388
页数:12
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