A Combined Tactical and Strategic Hierarchical Learning Framework in Multi-agent Games

被引:0
|
作者
Tan, Chek Tien [1 ]
Cheng, Ho-lun [1 ]
机构
[1] Natl Univ Singapore, Singapore, Singapore
关键词
game artificial intelligence; game agent architecture; multi-agent cooperation; tactical behavior; strategic planning; learning;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper presents a novel approach to modeling a generic cognitive framework in game agents to provide tactical behavior generation as well as strategic decision making in modern Multi-agent Computer games. The core of our framework consists of two characterization concepts we term as the tactical and strategic personalities, embedded in each game agent. Tactical actions and strategic plans are generated according to the weights defined in their respective personalities. The personalities are constantly improved as the game proceeds by a learning process based on reinforcement learning. Also, the strategies selected at each level of the agents' command hierarchy affect the personalities and hence the decisions of other agents. The learning system improves performance of the game agents in combat and is decoupled from the action selection mechanism to ensure speed. The variability in tactical behavior and decentralized strategic decision making improves realism and increases entertainment value. Our framework is implemented in a real game scenario as an experiment and shown to outperform various scripted opponent team tactics and strategies, as well as one with a randomly varying strategy.
引用
收藏
页码:115 / 122
页数:8
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