An analysis of players' personality type and preferences for game elements and mechanics

被引:13
|
作者
Ferro, Lauren S. [1 ]
机构
[1] Sapienza Univ Rome, Rome, Italy
关键词
Gamification; Game design; Personalized design; Player typology; Tailored gameplay; Personality assessment; MOTIVATIONS; ONLINE;
D O I
10.1016/j.entcom.2018.03.003
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The personality type of an individual has the potential for influencing the design of gaming experiences. To date, no game or psychology scholars have investigated if a player's personality type aligns with their preferences for game elements or mechanics (GEMs). To this end, an investigation sought to find if a player's personality type (Australian Personality Inventory) can predict a player's preference for GEMs. To explore this, the data from three surveys (n=279, n=231, n=162) assessing a player's API type and preference for GEMs were analyzed. The results confirm that a player's personality type cannot be used to predict a player's preference for GEMs.
引用
收藏
页码:73 / 81
页数:9
相关论文
共 50 条
  • [1] THE PERSONALITY OF FANTASY GAME PLAYERS
    DOUSE, NA
    MCMANUS, IC
    BRITISH JOURNAL OF PSYCHOLOGY, 1993, 84 : 505 - 509
  • [2] Video Game Players' Personality Traits: An Exploratory Cluster Approach to Identifying Gaming Preferences
    Potard, Catherine
    Henry, Audrey
    Boudoukha, Abdel-Halim
    Courtois, Robert
    Laurent, Alexandre
    Lignier, Baptiste
    PSYCHOLOGY OF POPULAR MEDIA, 2020, 9 (04) : 499 - 512
  • [3] Does personality affect students' perceived preferences for game elements in gamified learning environments?
    Denden, Mouna
    Tlili, Ahmed
    Essalmi, Fathi
    Jemni, Mohamed
    2018 IEEE 18TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2018), 2018, : 111 - 115
  • [4] Personality and music preferences: The influence of personality traits on preferences regarding musical elements
    Kopacz, M
    JOURNAL OF MUSIC THERAPY, 2005, 42 (03) : 216 - 239
  • [5] The HEXACO model of personality and video game preferences
    Zeigler-Hill, Virgil
    Monica, Sean
    ENTERTAINMENT COMPUTING, 2015, 11 : 21 - 26
  • [6] Beliefs and preferences in cultural agents and cultural game players
    Hashimoto, Hirofumi
    Li, Yang
    Yamagishi, Toshio
    ASIAN JOURNAL OF SOCIAL PSYCHOLOGY, 2011, 14 (02) : 140 - 147
  • [7] Interaction and Game Engagement based on Players' Background and Preferences
    Abdullah, Siti Zahidah
    Ali, Nazlena Mohamad
    Lee, Hyowon
    Liang, Haining
    2015 GAME PHYSICS AND MECHANICS INTERNATIONAL CONFERENCE (GAMEPEC), 2015, : 16 - 20
  • [8] Impact of Game Elements in Players Artistic Experience
    Craveirinha, Rui
    Roque, Licinio
    CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,
  • [9] ANALYSIS OF THE SATISFACTION LEVEL AND GAME PREFERENCES AT INITIAL CATEGORIES IN VOLLEYBALL AND BEACH VOLLEYBALL PLAYERS
    Garcia-de-Alcaraz, Antonio
    Hernandez-Hernandez, Elena
    Ortega, Enrique
    Palao, Jose M.
    E-BALONMANO COM, 2022, 18 (01): : 25 - 34
  • [10] Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic Players
    Sajjadi, Pejman
    Lo-A-Njoe, Andreas
    Vlieghe, Joachim
    De Troyer, Olga
    GAMES AND LEARNING ALLIANCE, GALA 2016, 2016, 10056 : 354 - 364