Using Cloud Computing and Mobile Devices to Facilitate Students' Learning Through E-Learning Games

被引:1
|
作者
Tam, Vincent [1 ]
Yi, Alex [1 ]
Lam, Edmund Y. [1 ]
Chan, Cecilia [1 ]
Yuen, Allan H. K. [1 ]
机构
[1] Univ Hong Kong, Dept Elect & Elect Engn, Pokfulam, Hong Kong, Peoples R China
关键词
D O I
10.1109/ICALT.2013.147
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The recent advance in cloud computing and mobile devices empowers many innovative e-learning systems or games with increased interactivity and improved features. In this paper, we consider an innovative framework of cloud-based e-learning games that can be assessed through mobile devices to enhance students' learning anytime and anywhere. Being model-based, our proposal is adaptive and highly portable that can be easily customized to any existing cloud platform. Besides, our proposed framework allows course instructors or game designers to flexibly modify any part of an e-learning game, and continuously monitor the performance of individuals who try to compete with each other to attain better results. It is worth noting that this paper reports an ongoing work, namely the iGame@Cloud system, for which a thorough evaluation will be conducted later. After all, our proposal stimulates many interesting directions for further exploration.
引用
收藏
页码:471 / 472
页数:2
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