Playfulness in the classroom: Gamification favor the learning of pharmacology

被引:8
|
作者
dos Reis Livero, Francislaine Aparecida [1 ]
da Silva, Gustavo Ratti [2 ]
Amaral, Eduarda Carolina [1 ]
de Souza, Amanda Nascimento Vasques [3 ]
Baretta, Irineia Paulina [3 ]
Diegues, Maria Elena Martins [4 ]
Arpini, Edson [5 ]
Lovato, Evellyn Claudia Wietzikoski [6 ]
机构
[1] Univ Paranaense, Lab Preclin Res Nat Prod, Praca Mascarenhas de Moraes 4282,POB 224, BR-87502210 Umuarama, PR, Brazil
[2] Univ Paranaense, Postgrad Program Anim Sci Emphasis Bioact Prod, Lab Preclin Res Nat Prod, Umuarama, PR, Brazil
[3] Univ Paranaense, Postgrad Program Med Plants & Phytotherapeut Basi, Lab Preclin Res Nat Prod, Umuarama, PR, Brazil
[4] Univ Paranaense, Undergrad Course Med, Umuarama, PR, Brazil
[5] Univ Estadual Maringa, Hlth Sci Ctr, Dept Med, Maringa, PR, Brazil
[6] Univ Paranaense, Postgrad Program Med Plants & Phytotherapeut Basi, Lab Neurosci, Umuarama, PR, Brazil
关键词
Active methodology; Education; Game; Meaningful learning; Medicine; PRESCRIBING ERRORS;
D O I
10.1007/s10639-020-10350-w
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In recent years, growing interest has been seen in the application of gamification in education, which can be defined as the application of game design elements in learning activities. The goal of gamification is to motivate students by creating an engaging learning experience that can keep them focused on learning tasks in the classroom. However, gamification is a major challenge for education, particularly in higher education institutions. The present work presents 11 gamification activities for teaching pharmacology in a medical course. The moment at which the activity fits best in the class, the ways in which the activity can be applied, and the advantages and difficulties that are associated with each game in the classroom are presented. We report student evaluations of the gamification learning activities. The use of these games fosters learning, increases academic engagement, and makes classes more enjoyable.
引用
收藏
页码:2125 / 2141
页数:17
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