High-performance parallel computing in the classroom using the public goods game as an example

被引:40
|
作者
Perc, Matjaz [1 ,2 ]
机构
[1] Univ Maribor, Fac Nat Sci & Math, Koroska Cesta 160, SI-2000 Maribor, Slovenia
[2] Univ Maribor, Ctr Appl Math & Theoret Phys, Mladinska 3, SI-2000 Maribor, Slovenia
关键词
public goods game; Monte Carlo method; parallel computing; graphics processing unit; EVOLUTIONARY GAMES; PHASE-TRANSITIONS; MODEL; SIMULATIONS; LATTICES;
D O I
10.1088/1361-6404/aa6a0e
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The use of computers in statistical physics is common because the sheer number of equations that describe the behaviour of an entire system particle by particle often makes it impossible to solve them exactly. Monte Carlo methods form a particularly important class of numerical methods for solving problems in statistical physics. Although these methods are simple in principle, their proper use requires a good command of statistical mechanics, as well as considerable computational resources. The aim of this paper is to demonstrate how the usage of widely accessible graphics cards on personal computers can elevate the computing power in Monte Carlo simulations by orders of magnitude, thus allowing live classroom demonstration of phenomena that would otherwise be out of reach. As an example, we use the public goods game on a square lattice where two strategies compete for common resources in a social dilemma situation. We show that the second-order phase transition to an absorbing phase in the system belongs to the directed percolation universality class, and we compare the time needed to arrive at this result by means of the main processor and by means of a suitable graphics card. Parallel computing on graphics processing units has been developed actively during the last decade, to the point where today the learning curve for entry is anything but steep for those familiar with programming. The subject is thus ripe for inclusion in graduate and advanced undergraduate curricula, and we hope that this paper will facilitate this process in the realm of physics education. To that end, we provide a documented source code for an easy reproduction of presented results and for further development of Monte Carlo simulations of similar systems.
引用
收藏
页数:13
相关论文
共 50 条
  • [1] Using Context in Classroom Experiments: A Public Goods Example
    Bernard, John C.
    Bernard, Daria J.
    INTERNATIONAL REVIEW OF ECONOMICS EDUCATION, 2005, 4 (02) : 9 - 22
  • [2] Trusted High-Performance Computing in the Classroom
    Burkhart, Helmar
    Guerrera, Danilo
    Maffia, Antonio
    2014 WORKSHOP ON EDUCATION FOR HIGH PERFORMANCE COMPUTING (EDUHPC), 2014, : 27 - 33
  • [3] Comparison of genomes using high-performance parallel computing
    Almeida, NF
    Alves, CER
    Caceres, EN
    Song, SW
    15TH SYMPOSIUM ON COMPUTER ARCHITECTURE AND HIGH PERFORMANCE COMPUTING, PROCEEDINGS, 2003, : 142 - 148
  • [4] Teaching public goods theory with a classroom game
    Pickhardt, M
    JOURNAL OF ECONOMIC EDUCATION, 2005, 36 (02): : 145 - 159
  • [5] High-performance parallel computing in industry
    Eldredge, M
    Hughes, TJR
    Ferencz, RM
    Rifai, SM
    Raefsky, A
    Herndon, B
    PARALLEL COMPUTING, 1997, 23 (09) : 1217 - 1233
  • [6] A classroom game course for teaching public goods theory
    Michael Pickhardt
    International Advances in Economic Research, 2001, 7 (1) : 167 - 167
  • [7] High-performance parallel bio-computing
    Huang, CH
    PARALLEL COMPUTING, 2004, 30 (9-10) : 999 - 1000
  • [8] Mobiliti: Scalable Transportation Simulation Using High-Performance Parallel Computing
    Chan, Cy
    Wang, Bin
    Bachan, John
    Macfarlane, Jane
    2018 21ST INTERNATIONAL CONFERENCE ON INTELLIGENT TRANSPORTATION SYSTEMS (ITSC), 2018, : 634 - 641
  • [9] Parallel Soft Computing Techniques in High-Performance Computing Systems
    Dorronsoro, Bernabe
    Nesmachnow, Sergio
    COMPUTER JOURNAL, 2016, 59 (06): : 775 - 776
  • [10] Confidential High-Performance Computing in the Public Cloud
    Chen, Keke
    IEEE INTERNET COMPUTING, 2023, 27 (01) : 24 - 32