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Electronic gaming machines and gambling disorder: A cross-cultural comparison between treatment-seeking subjects from Brazil and the United States
被引:9
|作者:
Medeiros, Gustavo C.
[1
]
Leppink, Eric W.
[2
]
Yaemi, Ana
[1
]
Mariani, Mirella
[1
]
Tavares, Hermano
[1
]
Grant, Jon E.
[2
]
机构:
[1] Univ Sao Paulo, Dept Psychiat, Sao Paulo, SP, Brazil
[2] Univ Chicago, Dept Psychiat, Chicago, IL 60637 USA
关键词:
Gambling;
Gambling disorder;
Electronic gaming machines;
Cross-cultural psychiatry;
SEX-DIFFERENCES;
PREVALENCE;
GAMBLERS;
ALCOHOL;
D O I:
10.1016/j.psychres.2015.09.032
中图分类号:
R749 [精神病学];
学科分类号:
100205 ;
摘要:
Aims: The objective of this paper is to perform a cross-cultural comparison of gambling disorder (GD) due to electronic gaming machines (EGM), a form of gambling that may have a high addictive potential. Our goal is to investigate two treatment-seeking samples of adults collected in Brazil and the United States, countries with different socio-cultural backgrounds. This comparison may lead to a better understanding of cultural influences on GD. Methods: The total studied sample involved 733 treatment-seeking subjects: 353 men and 380 women (average age=45.80, standard deviation +/- 10.9). The Brazilian sample had 517 individuals and the American sample 216. Subjects were recruited by analogous strategies. Results: We found that the Brazilian sample was younger, predominantly male, less likely to be Caucasian, more likely to be partnered, tended to have a faster progression from recreational gambling to GD, and were more likely to endorse chasing losses. Conclusion: This study demonstrated that there are significant differences between treatment-seeking samples of adults presenting GD due to EGM in Brazil and in the United States. These findings suggest that cultural aspects may have a relevant role in GD due to EGM. (C) 2015 Elsevier Ireland Ltd. All rights reserved.
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页码:430 / 435
页数:6
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