The Use of Smartphone Serious Gaming Apps in the Treatment of Substance Use Disorders: Observational Study on Feasibility and Acceptability

被引:0
|
作者
Schilt, Thelma [1 ,2 ,3 ]
Ruijter, Elvira Sharine [1 ,3 ,4 ]
Godeschalk, Nikky [1 ,2 ,3 ]
van Haaster, Marit [1 ,2 ]
Goudriaan, Anna E. [1 ,3 ,5 ]
机构
[1] Arkin Mental Hlth Care, Amsterdam Inst Addict Res, Jellinek, Jacob Obrechtstr 92, NL-1071 KR Amsterdam, Netherlands
[2] Univ Amsterdam, Dept Psychol Brain & Cognit, Amsterdam, Netherlands
[3] Univ Amsterdam, Dept Psychiat, Amsterdam UMC, Amsterdam, Netherlands
[4] Vrije Univ Amsterdam, VU Univ, Sch Med Sci, Med Ctr, Amsterdam, Netherlands
[5] Arkin Mental Hlth Care, Dept Res & Qual Care, Amsterdam, Netherlands
关键词
addiction care; mobile phone; cognitive training; neurocognition; mental health; mobile health; digital applications; health applications; smartphone; cognitive assessment; ANXIETY STRESS SCALES; PSYCHOSOCIAL INTERVENTIONS; ADDICTION TREATMENT; ALCOHOL; BEHAVIOR; THERAPY; DRUGS; ABUSE;
D O I
10.2196/34159
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Addiction is a worldwide problem with major health complications. Despite intensive treatment, relapse rates remain high. The prevalence of cognitive impairment is high in patients with substance use disorders (SUDs) and is associated with treatment dropout and relapse. Evidence indicates that cognitive function training in persons with SUDs may support treatment. Therefore, the use of web-based tools to test and train cognitive functions is of increasing interest. Objective: The goal of this study was to determine the feasibility and acceptability of a serious gaming smartphone app to test and train cognitive functions in addition to the treatment of SUDs. Methods: A prospective observational study was conducted with 229 patients seeking addiction treatment. The patients were offered 2 smartphone apps in addition to regular care: MyCognition Quotient (MyCQ) assessed cognitive functions and AquaSnap trained these functions. The feasibility was determined based on acceptance rates. The acceptability of the smartphone apps was qualitatively analyzed based on the answers to a questionnaire. Patient characteristics were compared between patients who played and did not play smartphone games. Explorative correlation analyses were performed between the playing time and cognitive assessment scores. Results: Of the 229 patients who were offered the apps, 110 completed the MyCQ assessment, and 59 started playing AquaSnap, yielding acceptance rates of 48.0% and 25.8%, respectively. The group that completed the MyCQ assessment was significantly more educated than the group that did not download the apps (chi(2)(2)=7.3; P=.03). The education level did not differ significantly between the group that played AquaSnap and the group that did not (P=.06). There were relatively more women in the AquaSnap playing group than in the nonplaying group (chi(2)(1)=6.5; P=.01). The groups did not differ in terms of age, substance use, treatment setting, mood, or quality of life. With respect to acceptability, 83% (38/46) of the patients who filled out the questionnaire enjoyed taking the MyCQ measurement, whereas 41% (14/34) enjoyed playing the AquaSnap game. Furthermore, 76% (35/46) and 68% (23/34) rated the apps MyCQ and AquaSnap, respectively, as easy. More playing minutes was associated with decreased working memory reaction time and executive functioning accuracy. Conclusions: Our study showed that the use of a smartphone app for cognitive assessment in patients with SUDs who are interested and highly educated is feasible and acceptable for the subgroup that was asked to fill out a perception questionnaire. However, the use of a smartphone app for cognitive training was less feasible for this group of patients. Improvement of the training application and enhancement of the motivation of clients are needed. Despite these limitations, the present results provide support for future research investigating the use of smartphone apps for cognitive assessment and training in relation to the treatment of SUDs.
引用
收藏
页数:12
相关论文
共 50 条
  • [1] Feasibility and Acceptability of a Gender-Specific Group Treatment for Men with Substance Use Disorders
    Sugarman, Dawn E.
    Reilly, Meghan E.
    Rodolico, John M.
    Greenfield, Shelly F.
    [J]. ALCOHOLISM TREATMENT QUARTERLY, 2019, 37 (04) : 422 - 441
  • [2] Mobile Assessments of Mood, Cognition, Smartphone-Based Sensor Activity, and Variability in Craving and Substance Use in Patients With Substance Use Disorders in Norway: Prospective Observational Feasibility Study
    Lauvsnes, Anders Dahlen Forsmo
    Hansen, Tor Ivar
    Ankill, Sebastian Oiungen
    Bae, Sang Won
    Grawe, Rolf W.
    Braund, Taylor A.
    Larsen, Mark
    Langaas, Mette
    [J]. JMIR FORMATIVE RESEARCH, 2023, 7
  • [3] Feasibility and Acceptability of the "HABIT' Group Programme for Comorbid Bipolar and Alcohol and Substance use Disorders
    Biseul, Isabelle
    Icick, Romain
    Seguin, Perrine
    Bellivier, Frank
    Scott, Jan
    [J]. CLINICAL PSYCHOLOGY & PSYCHOTHERAPY, 2017, 24 (04) : 887 - 898
  • [4] A Feasibility Study of Patients with Major Depression and Substance Use Disorders: Vortioxetine as Maintenance Treatment
    Basurte-Villamor, Ignacio
    Vega, Pablo
    Roncero, Carlos
    Martinez-Raga, Jose
    Grau-Lopez, Lara
    Aguilar, Lourdes
    Torrens, Marta
    Szerman, Nestor
    [J]. NEUROPSYCHIATRIC DISEASE AND TREATMENT, 2022, 18 : 965 - 976
  • [5] Virtual reality mindfulness training for veterans in residential substance use treatment: Pilot study of feasibility and acceptability
    Van Doren, Natalia
    Ng, Helen
    Rawat, Eshaan
    McKenna, Kevin R.
    Blonigen, Daniel M.
    [J]. JOURNAL OF SUBSTANCE USE & ADDICTION TREATMENT, 2024, 161
  • [6] Feasibility and Acceptability of Wearable Sleep Electroencephalogram Device Use in Adolescents: Observational Study
    Lunsford-Avery, Jessica R.
    Keller, Casey
    Kollins, Scott H.
    Krystal, Andrew D.
    Jackson, Leah
    Engelhard, Matthew M.
    [J]. JMIR MHEALTH AND UHEALTH, 2020, 8 (10):
  • [7] Feasibility and acceptability study on the use of a smartphone application to facilitate balance training in the ageing population
    Papi, Enrica
    Chiou, Shin-Yi
    McGregor, Alison H.
    [J]. BMJ OPEN, 2020, 10 (12):
  • [8] Longitudinal effects of integrated treatment on alcohol use for persons with serious mental illness and substance use disorders
    Sandra E. Herman
    Kenneth A. Frank
    Carol T. Mowbray
    Kurt M. Ribisl
    William S. Davidson
    [J]. The Journal of Behavioral Health Services & Research, 2000, 27 : 286 - 302
  • [9] Longitudinal effects of integrated treatment on alcohol use for persons with serious mental illness and substance use disorders
    Herman, SE
    Frank, KA
    Mowbray, CT
    Ribisl, KM
    Davidson, WS
    BootsMiller, B
    Jordan, L
    Greenfield, AL
    Loveland, D
    Luke, DA
    [J]. JOURNAL OF BEHAVIORAL HEALTH SERVICES & RESEARCH, 2000, 27 (03): : 286 - 302
  • [10] Pathological Video Gaming and Its Relationship to Substance Use Disorders
    Smith K.L.
    Hummer T.A.
    Hulvershorn L.A.
    [J]. Current Addiction Reports, 2015, 2 (4) : 302 - 309