Interactive evolutionary design of anthropomorphic symbols

被引:3
|
作者
Dorris, N [1 ]
Carnahan, B [1 ]
Orsini, L [1 ]
Kuntz, LA [1 ]
机构
[1] Auburn Univ, Dept Ind & Syst Engn, Auburn, AL 36849 USA
关键词
D O I
10.1109/CEC.2004.1330889
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Although the computer science literature contains numerous examples that describe various interactive evolutionary computational (IEC) algorithms, few studies have focused on how to use such algorithms to elicit design infomation from a population of human users. The purpose of this study was to address this gap in the literature by constructing and testing an IEC algorithm for anthropomorphic symbol design. A design group of 25 subjects used the algorithm to create 100 anthropomophic symbols that represented the emotions of anger, joy, fear, and sadness. The 100 symbols underwent comprehension testing using a separate group of 30 subjects. Factor analysis of the nine limb angles comprising each symbol revealed that specific combinations of limb angles differred significantly between symbols based on the emotional referent the IEC algorithm users meant to convey. Comprhension testing results revealed that recognition accuracy for the joy symbols was highest while recognition accuracy for the anger symbols was lowest. The findings of the current study suggest the IEC algorithms can be used to identify important symbol design characterstics and generate symbols whose message is readily comprehended by end user populations.
引用
收藏
页码:433 / 440
页数:8
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