Using Game Theory in Computer Engineering Education through Case Study Methodology: Kodak vs. Polaroid in the Market for Instant Cameras

被引:0
|
作者
Faina, Andres [1 ]
Lopez-Rodriguez, Jesus [2 ]
Varela-Candamio, Laura [1 ]
机构
[1] Univ A Coruna, Dept Econ Anal & Business Adm, Grp Jean Monnet Competitividad & Desarrollo, La Coruna 15071, Spain
[2] European Commiss, DG Joint Res Ctr, IPTS JRC, E-41092 Seville, Spain
关键词
game theory; non-cooperative games; Nash equilibrium; case study; engineering education; BAYESIAN PLAYERS;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Our teaching proposal lies in explaining some of the core concepts of non-cooperative game theory by means of real cases of strategic decision within the computer engineering education. The innovative features of our methodology are based on the use of PC simulations to analyze the strategic decisions faced by Kodak and Polaroid under several circumstances. The discussion of the Kodak vs. Polaroid case fits very well to introduce the students the economic perspectives within the more technical discipline of engineering. With this new e-learning method, one the one hand, the students of computer engineering get a more realistic and complete vision in their learning and on the other reduce the degree of abstraction of the theory itself and thereby a greater motivation and interest in social sciences are achieved.
引用
收藏
页码:610 / 617
页数:8
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