Sensation Seeking and Online Gaming Addiction in Adolescents: A Moderated Mediation Model of Positive Affective Associations and Impulsivity

被引:59
|
作者
Hu, Jianping [1 ]
Zhen, Shuangju [2 ,3 ]
Yu, Chengfu [4 ,5 ]
Zhang, Qiuyan [6 ]
Zhang, Wei [2 ,3 ]
机构
[1] Guangdong Univ Finance, Lab Behav & Reg Finance, Guangzhou, Guangdong, Peoples R China
[2] South China Normal Univ, Sch Psychol, Guangzhou, Guangdong, Peoples R China
[3] South China Normal Univ, Ctr Studies Psychol Applicat, Guangzhou, Guangdong, Peoples R China
[4] Guangzhou Univ, Sch Educ, Guangzhou, Guangdong, Peoples R China
[5] Guangzhou Univ, Ctr Mind & Brain Sci, Guangzhou, Guangdong, Peoples R China
[6] Guangzhou Coll Commerce, Guangzhou, Guangdong, Peoples R China
来源
FRONTIERS IN PSYCHOLOGY | 2017年 / 8卷
基金
中国国家自然科学基金;
关键词
sensation seeking; positive affective associations; impulsivity; online gaming addiction; adolescence; PROBLEMATIC INTERNET USE; DUAL SYSTEMS-MODEL; CHINESE ADOLESCENTS; SUBSTANCE USE; OUTCOME EXPECTANCIES; SELF-CONTROL; RISK-TAKING; ALCOHOL-USE; I FEEL; BEHAVIORS;
D O I
10.3389/fpsyg.2017.00699
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Based on the Dual Systems Model (Somerville et al., 2010; Steinberg, 2010a) and the biosocial-affect model (Romer and Hennessy, 2007) of adolescent sensation seeking and problem behaviors, the present study examined how (affective associations with online games as a mediator) and when (impulsivity as a moderator) did sensation seeking influence online gaming addiction in adolescence. A total of 375 Chinese male adolescents (mean age = 16.02 years, SD = 0.85) from southern China completed anonymous questionnaires regarding sensation seeking, positive affective associations with online games, impulsivity, and online gaming addiction. Our findings revealed that sensation seeking, positive affective associations with online games and impulsivity were each significantly and positively associated with online gaming addiction in adolescents. Positive affective associations mediated the relationship between sensation seeking and online gaming addiction. Further, impulsivity moderated the relationship between positive affective associations and online gaming addiction, such that the association between positive affective association and online gaming addiction was stronger for high than for low impulsivity adolescents. These findings underscore the importance of integrating the biosocial-affect model and the Dual Systems Model to understand how and when sensation seeking impacts adolescent online gaming addiction.
引用
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页数:8
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