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- [4] A demonstration of the ScriptEase approach to ambient and perceptive NPC behaviors in computer role-playing games INTELLIGENT TECHNOLOGIES FOR INTERACTIVE ENTERTAINMENT, PROCEEDINGS, 2005, 3814 : 311 - 314
- [5] Generating Educational Interactive Stories in Computer Role-Playing Games LEARNING IN THE SYNERGY OF MULTIPLE DISCIPLINES, PROCEEDINGS, 2009, 5794 : 492 - 506
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- [9] The non-player agent in computer role-playing games JOURNAL OF GAMING AND VIRTUAL WORLDS, 2010, 2 (02): : 135 - 143