White-Collar Criminality Within the Video Game Industry

被引:3
|
作者
Copenhaver, Allen [1 ]
Griffin, O. Hayden [2 ]
机构
[1] Lindsey Wilson Coll, Criminal Justice, Columbia, KY USA
[2] Univ Alabama Birmingham, Criminal Justice, Birmingham, AL USA
基金
美国国家科学基金会;
关键词
video games; white-collar crime; loot boxes; price gouging; false advertising;
D O I
10.1177/1555412020975629
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
Edwin Sutherland's concept of white-collar crime remains incredibly influential in contemporary criminological research and thought. Sutherland's work was critical of several of the most influential industries in the United States, highlighting both their criminal and unethical conduct. Today, the video game industry has garnered tremendous influence over society and until recently, has seemed to escape criminological critique (other than for that of the potential negative effects of violent games) and white-collar crime theoretical inquiry. This study aims to change that, as we analyze the video game industry for its involvement in many traditional (and some more contemporary) forms of white-collar crime. More specifically, we discuss overpromising, broken games, and price gouging.
引用
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页码:783 / 797
页数:15
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