Design of a Conscious Machine

被引:0
|
作者
King, P. Allen
机构
关键词
connectionism; semantic networks; world model; brain state; reenactment; simulation; consciousness; cognition; prediction error; evolutionary computing; machine learning;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We define here the primary concepts needed to make a hardware machine with intelligence capabilities similar to animals and humans, a machine that innately imitates, unconsciously initiates attention shifts, wonders what if, learns why, and improves from mistakes. We will specify the functional requirements for a few particularly important parts, as connectionist schemas. This poses several problems for established disciplines of AI, to produce computational algorithms of the kinds required here. These notes will guide the next phase, where the schemas described here will be turned into code intended to learn to play the Super Mario Brothers video game.
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页码:211 / 222
页数:12
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