Glint Rendering based on a Multiple-Scattering Patch BRDF

被引:10
|
作者
Chermain, Xavier [1 ]
Claux, Frederic [1 ]
Merillou, Stephane [1 ]
机构
[1] Univ Limoges, CNRS, XLIM, UMR 7252, F-87000 Limoges, France
关键词
CCS Concepts; Reflectance modeling; • Computing methodologies → Rendering;
D O I
10.1111/cgf.13767
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Rendering materials such as metallic paints, scratched metals and rough plastics requires glint integrators that can capture all micro-specular highlights falling into a pixel footprint, faithfully replicating surface appearance. Specular normal maps can be used to represent a wide range of arbitrary micro-structures. The use of normal maps comes with important drawbacks though: the appearance is dark overall due to back-facing normals and importance sampling is suboptimal, especially when the micro-surface is very rough. We propose a new glint integrator relying on a multiple-scattering patch-based BRDF addressing these issues. To do so, our method uses a modified version of microfacet-based normal mapping [SHHD17] designed for glint rendering, leveraging symmetric microfacets. To model multiple-scattering, we re-introduce the lost energy caused by a perfectly specular, single-scattering formulation instead of using expensive random walks. This reflectance model is the basis of our patch-based BRDF, enabling robust sampling and artifact-free rendering with a natural appearance. Additional calculation costs amount to about 40% in the worst cases compared to previous methods [YHMR16, CCM18].
引用
收藏
页码:27 / 37
页数:11
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