Finding Time for Tabletop: Board Game Play and Parenting

被引:31
|
作者
Rogerson, Melissa J. [1 ,2 ]
Gibbs, Martin [1 ,2 ]
机构
[1] Microsoft Res Ctr Social Nat User Interfaces, Melbourne, Vic, Australia
[2] Univ Melbourne, Dept Comp & Informat Syst, Interact Design Lab, Doug McDonell Bldg,Level 5, Parkville, Vic 3010, Australia
关键词
board games; parenting; leisure activities; serious leisure; SERIOUS LEISURE; FAMILY; MOTIVATIONS; ONLINE;
D O I
10.1177/1555412016656324
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
Hobby board gaming is a serious leisure pastime that entails large commitments of time and energy. When serious hobby board gamers become parents, their opportunities for engaging in the pastime are constrained by their new family responsibilities. Based on an ethnographic study of serious hobby board gamers, we investigate how play is constrained by parenting and how serious board gamers with these responsibilities create opportunities to continue to play board games by negotiating the context, time, location, and medium of play. We also examine how these changes influence the enjoyment players derive from board games across the key dimensions of sociality, intellectual challenge, variety, and materiality.
引用
收藏
页码:280 / 300
页数:21
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