Gamification and Game Development for Educational Agile Operations Management in Robotics Research

被引:0
|
作者
Basson, C. I. [1 ]
Dharmilingum, W. E. [1 ]
Reddy, C. E. [1 ]
Singh, A. P. [1 ]
Stopforth, R. [1 ]
机构
[1] Univ KwaZulu Natal, Sch Mech Engn, Durban, South Africa
关键词
Agile Operations Management; Gamification in the Workplace; Robotic Research and Education; TECHNOLOGY;
D O I
10.1109/robomech.2019.8704798
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Agile operations management can potentially improve performance output and quality of workers through the use of gamification in non-work environments. The paper investigates the potential application of gamification in work environments using concurrent engineering strategies to drive performance orientation and user engagement. A game model was developed by the Mechatronics and Robotics Research Group at the University of KwaZulu-Natal to implement gamification in research management and optimize research output. The game was devised from hexa-block game mechanics and employed interactive strategies to engage the user's in the performance of required research objectives. The experimental development described the phases of game design and adaption according to unbalanced game mechanics and additional game features. Results were attained from work output performance and trends were evaluated between work performance with and without gamification.
引用
收藏
页码:23 / 28
页数:6
相关论文
共 50 条
  • [1] ROBOTICS WORKSHOP FOR EDUCATIONAL GAMIFICATION
    Alejandre-Marco, J. L.
    Allueva-Pinilla, A.
    [J]. 11TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2018), 2018, : 5604 - 5609
  • [2] Relax, It's a Game: Utilising Gamification in Learning Agile Scrum Software Development
    Naik, Nitin
    Jenkins, Paul
    [J]. 2019 IEEE CONFERENCE ON GAMES (COG), 2019,
  • [3] Teaching operations research to undergraduate management students: The role of gamification
    Dias, Joana
    [J]. INTERNATIONAL JOURNAL OF MANAGEMENT EDUCATION, 2017, 15 (01): : 98 - 111
  • [4] Comparing Design-Based and Agile Methodologies in Educational Game Development
    Jimenez, Osvaldo
    Ramirez, Dennis
    [J]. PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON GAME BASED LEARNING (ECGBL 2021), 2021, : 379 - 386
  • [5] ALBERO: Agile Landing on Branches for Environmental Robotics Operations
    Zheng, Liming
    Hamaza, Salua
    [J]. IEEE ROBOTICS AND AUTOMATION LETTERS, 2024, 9 (03): : 2845 - 2852
  • [6] The Use of Gamification Technique in Agile Development Methodology
    Al-Azawi, Rula
    Joe, Sebastin Antony
    Al-Obaidy, Mohaned
    Westlake, Jonathan
    [J]. LEARNING TECHNOLOGY FOR EDUCATION CHALLENGES, LTEC 2019, 2019, 1011 : 3 - 13
  • [7] Gamification Use in Agile Project Management: An Experience Report
    Pereira, Igor M.
    Amorim, Vicente J. P.
    Cota, Marcos A.
    Goncalves, Geovana C.
    [J]. AGILE METHODS, WBMA 2016, 2017, 680 : 28 - 38
  • [8] Design of the Seven Stages of Educational Game to Generate Gamification
    Gamayanto, Indra
    Haryanto, Hanny
    Harisa, Ardiawan Bagus
    [J]. 2021 1ST CONFERENCE ON ONLINE TEACHING FOR MOBILE EDUCATION (OT4ME), 2021, : 98 - 102
  • [9] GAME: Governance for Agile Management of Enterprises A Management Model for Agile Governance
    Luna, Alexandre J. H. de O.
    Kruchten, Philippe
    de Moura, Hermano P.
    [J]. 2013 IEEE 8TH INTERNATIONAL CONFERENCE ON GLOBAL SOFTWARE ENGINEERING WORKSHOPS (ICGSEW 2013), 2013, : 88 - 90
  • [10] Topic Evolution in the Research on Educational Gamification
    Swacha, Jakub
    [J]. EDUCATION SCIENCES, 2022, 12 (10):