Accessibility in 360° video players

被引:11
|
作者
Hughes, Chris J. [1 ]
Montagud, Mario [2 ,3 ]
机构
[1] Univ Salford, Sch Sci Engn & Environm, Salford, Lancs, England
[2] i2CAT Fdn, Barcelona, Spain
[3] Univ Valencia, Valencia, Spain
基金
欧盟地平线“2020”;
关键词
360(o) video; Accessibility; Audio description; Immersive video; Sign language; Subtitling;
D O I
10.1007/s11042-020-10088-0
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Accessibility is a key requirement for any multimedia tool and application. With the current trend towards immersive experiences, such as Virtual Reality (VR) and 360(o) video, it becomes key that these environments are adapted to be fully accessible. However, until recently the focus has been mostly on adapting the existing techniques to fit immersive displays, rather than considering new approaches for accessibility designed specifically for these increasingly relevant media experiences. This paper surveys a wide range of 360(o) video players and examines the features they include for dealing with accessibility, such as Subtitles, Audio Description, Sign Language, User Interfaces and other interaction features, like voice control and support for multi-screen scenarios. These features have been chosen based on guidelines from standardization contributions, like in the World Wide Web Consortium (W3C) and the International Communication Union (ITU), and from research contributions for making 360 degrees video consumption experiences accessible. The in-depth analysis has been part of a research effort towards the development of a fully inclusive and accessible 360 degrees video player. The paper concludes by discussing how the newly developed player has gone above and beyond the existing solutions and guidelines, by providing accessibility features that meet the expectations for a widely used immersive medium, like 360 degrees video.
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页码:30993 / 31020
页数:28
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