Multimedia Processing Pricing Strategy in GPU-Accelerated Cloud Computing

被引:14
|
作者
Li, He [1 ]
Ota, Kaoru [1 ]
Dong, Mianxiong [1 ]
Vasilakos, Athanasios V. [3 ]
Nagano, Koji [2 ]
机构
[1] Muroran Inst Technol, Dept Informat & Elect Engn, Muroran, Hokkaido 0500071, Japan
[2] Muroran Inst Technol, Dept Informat & Elect Engn, Fac Engn, Muroran, Hokkaido 0500071, Japan
[3] Lulea Univ Technol, S-97187 Lulea, Sweden
关键词
Multimedia; GPU-accelerated; cloud computing; pricing; MODEL; I/O;
D O I
10.1109/TCC.2017.2672554
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Graphics processing unit (GPU) accelerated processing performs significant efficiency in many multimedia applications. With the development of GPU cloud computing, more and more cloud providers focus on GPU-accelerated services. Since the high maintenance cost and different speedups for various applications, GPU-accelerated services still need a different pricing strategy. Thus, in this paper, we propose an optimal pricing strategy of GPU-accelerated multimedia processing services for maximizing the profits of both the cloud provider and users. We first analyze the revenues and costs of the cloud provider and users when users adopt GPU-accelerated multimedia processing services then state the profit functions of both the cloud provider and users. With a game theory based method, we find the optimal solutions of both the cloud provider's and users' profit functions. Finally, through large scale simulations, our pricing strategy brings higher profit to the cloud provider and users compared to the original pricing strategy of GPU cloud services.
引用
收藏
页码:1264 / 1273
页数:10
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