Spring:: A general framework for collaborative, real-time surgical simulation

被引:0
|
作者
Montgomery, K [1 ]
Bruyns, C [1 ]
Brown, J [1 ]
Sorkin, S [1 ]
Mazzella, F [1 ]
Thonier, G [1 ]
Tellier, A [1 ]
Lerman, B [1 ]
Menon, A [1 ]
机构
[1] Natl Biocomputat Ctr, Stanford, CA 94305 USA
关键词
D O I
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中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We describe the implementation details of a real-time Surgical simulation system with soft-tissue modeling and multi-user, multi-instrument, networked haptics. The simulator is cross-platform and runs on various Unix and Windows platforms. It is written in C++ with OpenGL for graphics; GLUT, GLUI, and MUI for user interface; and supports parallel processing. It allows for the relatively easy introduction of patient-specific anatomy and supports many common file formats. It performs soft-tissue modeling, some limited rigid-body dynamics, and suture modeling. The simulator interfaces to many different interaction devices and provides for multi-user, multi -instrument collaboration over the Internet. Many virtual tools have been created and their interactions with tissue have been implemented. In addition, a number of extra features, such as voice input/output, real-time texture-mapped video input, stereo and head-mounted display support, and replicated display facilities are presented.
引用
收藏
页码:296 / 303
页数:8
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