Texture-based visualization of unsteady 3D flow by real-time advection and volumetric illumination

被引:16
|
作者
Weiskopf, Daniel [1 ]
Schafhitzel, Tobias
Ertl, Thomas
机构
[1] Simon Fraser Univ, Sch Comp Sci, Graph Visualizat & Usabil Lab, Burnaby, BC V5A 1S6, Canada
[2] Univ Stuttgart, Inst Visualizat & Interact Syst, D-70569 Stuttgart, Germany
关键词
scientific visualization; time-dependent vector fields; texture advection; feature extraction; volume visualization; GPU programming;
D O I
10.1109/TVCG.2007.1014
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper presents an interactive technique for the dense texture-based visualization of unsteady 3D flow, taking into account issues of computational efficiency and visual perception. High efficiency is achieved by a 3D graphics processing unit (GPU)-based texture advection mechanism that implements logical 3D grid structures by physical memory in the form of 2D textures. This approach results in fast read and write access to physical memory, independent of GPU architecture. Slice-based direct volume rendering is used for the final display. We investigate two alternative methods for the volumetric illumination of the result of texture advection: First, gradient-based illumination that employs a real-time computation of gradients, and, second, line-based lighting based on illumination in codimension 2. In addition to the Phong model, perception-guided rendering methods are considered, such as cool/warm shading, halo rendering, or color-based depth cueing. The problems of clutter and occlusion are addressed by supporting a volumetric importance function that enhances features of the flow and reduces visual complexity in less interesting regions. GPU implementation aspects, performance measurements, and a discussion of results are included to demonstrate our visualization approach.
引用
收藏
页码:569 / 582
页数:14
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