An Outcome Preference Information Aggregation Model and Its Algorithm in Hypergame Situations

被引:0
|
作者
Qu Yong [1 ]
Song Yexin [1 ]
Zhang Hanjun [1 ]
机构
[1] Naval Univ Engn, Coll Sci, Wuhan 430033, Hubei, Peoples R China
关键词
D O I
10.1109/FSKD.2008.647
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In hypergame situations, it is important for a player to get the more correct opponent players' outcome preference information. In this paper, based on the principle of fuzzy pattern recognition, a nonlinear programming model is established for integrating opponent players' different outcome preference evaluation values perceived by different experts without weight information. An iteration algorithm for solving the model is developed. Using the proposed model and its algorithm, not only the weight of each expert but also the integrated outcome preferences can be obtained easily. A numerical example is provided to illustrate the method.
引用
收藏
页码:494 / 497
页数:4
相关论文
共 50 条
  • [1] Aggregation of fuzzy outcome preference perception information in first-level hypergame situation
    Song, Yexin
    Zhang, Jianjun
    Qu, Yong
    [J]. DYNAMICS OF CONTINUOUS DISCRETE AND IMPULSIVE SYSTEMS-SERIES B-APPLICATIONS & ALGORITHMS, 2006, 13E : 971 - 974
  • [2] Fuzzy information fusion for hypergame outcome preference perception
    Song, Yexin
    Li, Zhijun
    Chen, Yongqiang
    [J]. INTELLIGENT CONTROL AND AUTOMATION, 2006, 344 : 882 - 887
  • [3] Method for integrating fuzzy outcome preference perception information in hypergame models
    Chen, Yongqiang
    Song, Yexin
    Li, Zhijun
    [J]. Wuhan Ligong Daxue Xuebao (Jiaotong Kexue Yu Gongcheng Ban)/Journal of Wuhan University of Technology (Transportation Science and Engineering), 2008, 32 (03): : 485 - 488
  • [4] Adaptive learning of hypergame situations using a genetic algorithm
    Putro, US
    Kijima, K
    Takahashi, S
    [J]. IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART A-SYSTEMS AND HUMANS, 2000, 30 (05): : 562 - 572
  • [5] A group decision making method for integrating outcome preferences in hypergame situations
    Song, YX
    Wang, Q
    Li, ZJ
    [J]. FUZZY SYSTEMS AND KNOWLEDGE DISCOVERY, PT 1, PROCEEDINGS, 2005, 3613 : 676 - 683
  • [6] Information and preference aggregation
    Donald E. Campbell
    Jerry S. Kelly
    [J]. Social Choice and Welfare, 2000, 17 : 3 - 24
  • [7] Information and preference aggregation
    Campbell, DE
    Kelly, JS
    [J]. SOCIAL CHOICE AND WELFARE, 2000, 17 (01) : 3 - 24
  • [8] Fusion and automatic ranking of fuzzy outcome preferences information in hypergame models
    Song, YX
    Qu, Y
    Liu, ZR
    Chen, YQ
    [J]. PROCEEDINGS OF 2005 INTERNATIONAL CONFERENCE ON MACHINE LEARNING AND CYBERNETICS, VOLS 1-9, 2005, : 2711 - 2715
  • [9] PREFERENCE AGGREGATION WITH INCOMPLETE INFORMATION
    Chambers, Christopher P.
    Hayashi, Takashi
    [J]. ECONOMETRICA, 2014, 82 (02) : 589 - 599
  • [10] Positional information and preference aggregation
    Powers, RC
    [J]. SOCIAL CHOICE AND WELFARE, 2005, 24 (03) : 575 - 583