VIRTUAL MUSEUMS FOR LANDSCAPE VALORIZATION AND COMMUNICATION

被引:5
|
作者
Pietroni, E. [1 ]
机构
[1] CNR, Inst Technol Appl Cultural Heritage, Via Salaria Km 29 300, I-00015 Monterotondo, Rome, Italy
关键词
Landscape representation; Digital ecosystems; Virtual museums; Digital storytelling; Embodied Interaction; New media; participatory approach;
D O I
10.5194/isprs-archives-XLII-2-W5-575-2017
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
Research in the domain of landscape virtual reconstructions has been mainly focused on digitization and recording inside (GIS systems, or real time visualization, paying a minor attention to the development of a methodological approach for the landscape narration, combing different registers, conceptual, emotional incitements and, thus, able to arouse in the public a feeling of emotional "sensing" and self-identification. The landscape reflects also the human activities in the territory and the communities' cultural patterns, their sense of "belonging". In a virtual museum of landscapes, the multidisciplinary approach, the multiplication of perspectives and voices, storytelling, acquire primary importance. A Virtual Museum of landscapes should integrate both holistic and delimited visions. The holistic vision requires a diachronic approach, including both present and past phases of life. On the other side, delimited, or "monographic", representations are useful to go deeper into specific and exemplar stories, regarding specific groups of people. Beside, the emergence of new social media enhancing cultural interactions among people induce the creation of specific social platforms for Cultural Heritage for the active participation of a large number of stakeholders. Co-creation scenarios and tools can be particularly promising. Aron is an example of front-end VR social platform in the web end, for the efficient streaming of mediuin/large landscape, their exploration and characterization. The Tiher Valley Virtual Museum is an example of sensorial cultural landscape. Starting from the acquisition of topographical data through integrated technologies, several multi-sensory scenarios have been created, inside which visitors can feel embodied and involved.
引用
收藏
页码:575 / 582
页数:8
相关论文
共 50 条
  • [1] Virtual Museums. Communication and/Is Representation
    Ippoliti, Elena
    Albisinni, Piero
    [J]. DISEGNARECON, 2016, 9 (17)
  • [2] INTERACTION AND INFORMATION COMMUNICATION IN VIRTUAL MUSEUMS
    Latos, Anastasios
    Komianos, Vasileios
    Oikonomou, Konstantinos
    [J]. FLORENCE HERI-TECH - THE FUTURE OF HERITAGE SCIENCE AND TECHNOLOGIES, 2018, 364
  • [3] From landscape archives to possible virtual museums
    Sasso, Laura
    Codato, Giovanna
    Franco, Elena
    [J]. RI VISTA-RICERCHE PER LA PROGETTAZIONE DEL PAESAGGIO, 2007, (01): : 38 - 45
  • [4] VIRTUAL REALITY AND CAPTURED REALITY FOR CULTURAL LANDSCAPE COMMUNICATION
    Calisi, Daniele
    Botta, Stefano
    [J]. 9TH INTERNATIONAL WORKSHOP 3D-ARCH 3D VIRTUAL RECONSTRUCTION AND VISUALIZATION OF COMPLEX ARCHITECTURES, VOL. 46-2, 2022, : 113 - 120
  • [5] The changing landscape of museums
    De Montebello, P
    [J]. PROCEEDINGS OF THE AMERICAN PHILOSOPHICAL SOCIETY, 2003, 147 (03) : 259 - 272
  • [6] Museums as Landscape Activists
    Jagodzinska, Katarzyna
    [J]. MUZEOLOGIA A KULTURNE DEDICSTVO-MUSEOLOGY AND CULTURAL HERITAGE, 2021, 9 (02): : 5 - 26
  • [7] Beyond virtual museums: Experiencing immersive virtual reality in real museums
    Carrozzino, Marcello
    Bergamasco, Massimo
    [J]. JOURNAL OF CULTURAL HERITAGE, 2010, 11 (04) : 452 - 458
  • [8] Experience Design, Virtual Reality and Media Hybridization for the Digital Communication Inside Museums
    Pietroni, Eva
    [J]. APPLIED SYSTEM INNOVATION, 2019, 2 (04) : 1 - 34
  • [9] Smart Museums – Exploiting Generative Virtual Museums
    Sacher, Daniel
    Weyers, Benjamin
    Biella, Daniel
    Luther, Wolfram
    [J]. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2014, 8867 : 384 - 387
  • [10] MUSEUMS AND VIRTUAL MUSEUMS IN EUROPE: REACHING EXPECTATIONS
    Pescarin, Sofia
    [J]. SCIRES-IT-SCIENTIFIC RESEARCH AND INFORMATION TECHNOLOGY, 2014, 4 (01): : 131 - 140