共 50 条
- [1] Using Gamification to Enhance Student Participation in Classroom Activity Breaks [J]. MEDICINE AND SCIENCE IN SPORTS AND EXERCISE, 2019, 51 (06): : 772 - 772
- [2] Using the iClicker Classroom Response System to Enhance Student Involvement and Learning [J]. ICSIT 2010: INTERNATIONAL CONFERENCE ON SOCIETY AND INFORMATION TECHNOLOGIES (POST-CONFERENCE EDITION), 2010, : 284 - 289
- [6] Metacognition Approaches to Enhance Student Learning in Mechanical Engineering Classroom [J]. WORLD CONGRESS ON ENGINEERING, WCE 2010, VOL II, 2010, : 1088 - 1093
- [8] Working together to enhance student learning inside and outside the classroom [J]. ASSESSING IMPACT: EVIDENCE AND ACTION, 1997, : 67 - 78