共 50 条
- [1] Serious Games in Computer Science Learning Goals 2018 2ND NATIONAL AND 1ST INTERNATIONAL DIGITAL GAMES RESEARCH CONFERENCE: TRENDS, TECHNOLOGIES, AND APPLICATIONS (DGRC), 2018, : 161 - 166
- [3] Enhancing Computer Science Education with Adaptive Serious Games ICER '19 - PROCEEDINGS OF THE 2019 ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH, 2019, : 341 - 342
- [4] Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned GAMES AND LEARNING ALLIANCE, GALA 2018, 2019, 11385 : 287 - 296
- [5] Applying an instructional design method to serious games - experiences and lessons learned 2018 9TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS AND APPLICATIONS (IISA), 2018, : 131 - 133
- [7] Deploying Serious Games for Management in Higher Education: Lessons Learned and Good Practices PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2, 2013, : 225 - 234
- [8] Inside the System - Designing VR Serious Games for Computer Science Education GAMES AND LEARNING ALLIANCE, GALA 2023, 2024, 14475 : 311 - 320
- [9] Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education EDUCATION SCIENCES, 2023, 13 (06):
- [10] Learning Analytics and Educational Games: Lessons Learned from Practical Experience GAMES AND LEARNING ALLIANCE, 2014, 8605 : 16 - 28