A Rhythm-Based Serious Game for Fine Motor Rehabilitation Using Leap Motion

被引:0
|
作者
Shah, Vatsal [1 ]
Cuen, Miguel [1 ]
McDaniel, Troy [1 ]
Tadayon, Ramin [1 ]
机构
[1] Arizona State Univ, Ctr Cognit Ubiquitous Comp CUbiC, Tempe, AZ 85281 USA
关键词
Rehabilitation; Serious Games; Leap Motion; STROKE;
D O I
10.23919/sice.2019.8859927
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents a system to deliver automated and noninvasive fine motor rehabilitation through a rhythm-based game using a Leap Motion Controller. The platform is a rhythm game wherein hand gestures are used as input and must match the rhythm and gestures shown on screen, thus allowing a physical therapist to represent an exercise session as a series of patterns involving the user's hand and finger joints. Fine motor rehabilitation plays an important role in the recovery and improvement of the effects of diseases and conditions such as stroke, Parkinson's disease, multiple sclerosis, among many others. Individuals with these conditions possess a wide range of impairments such as fine motor movement. The proposed serious game is adaptive to the player to enable access to patients across a wide range of ability. In two pilot studies in collaboration with the South West Advanced Neurological Rehabilitation (SWAN Rehab) in Phoenix, Arizona, we compared the performance of individuals with fine motor impairment to individuals without impairment to determine the accessibility of the proposed serious game, i.e., to assess whether the platform is adaptive to a user's range of motion to allow an individual with fine motor impairment to perform at a similar level as a non-impaired user. We also separately evaluated the adaptive calibration algorithm to understand its impact on an individual's performance.
引用
收藏
页码:737 / 742
页数:6
相关论文
共 50 条
  • [1] A Rhythm-Based Game for Stroke Rehabilitation
    Averell, Edward
    Knox, Don
    2019 AES INTERNATIONAL CONFERENCE ON IMMERSIVE AND INTERACTIVE AUDIO, 2019,
  • [2] Development of a Serious Game Using the Leap Motion Controller for Virtual Rehabilitation of a Human Upper Limbs
    Goncalves, Rogerio Sales
    de Souza, Marcus R. S. B.
    Carbone, Giuseppe
    Ceccarelli, Marco
    ADVANCES IN ITALIAN MECHANISM SCIENCE, IFTOMM ITALY 2022, 2022, 122 : 497 - 504
  • [3] A serious game for cognitive and fine motor skill rehabilitation: a qualitative evaluation.
    Mariaca, Diana
    Guzman, Diego
    Londono, Jeronimo
    PROCEEDINGS OF THE 2022 IEEE 40TH CENTRAL AMERICA AND PANAMA CONVENTION (CONCAPAN), 2022,
  • [4] System of Upper Limb Motor Rehabilitation Training Using Leap Motion and Gear VR in Sessions of Home Game Therapy
    Dionisio Correa, Ana Grasielle
    Kintschner, Natalia Regina
    Blascovi-Assis, Silvana Maria
    2019 IEEE SYMPOSIUM ON COMPUTERS AND COMMUNICATIONS (ISCC), 2019, : 1097 - 1102
  • [5] Vision-based interaction as an input of serious game for motor rehabilitation
    Jaume-i-Capo, Antoni
    Samcovic, Andreja
    2014 22ND TELECOMMUNICATIONS FORUM TELFOR (TELFOR), 2014, : 854 - 857
  • [6] A 3D Rhythm-based Serious Game for Collaboration Improvement of Children with Attention Deficit Hyperactivity Disorder (ADHD)
    Giannaraki, Marina
    Moumoutzis, Nektarios
    Papatzanis, Yiannis
    Kourkoutas, Elias
    Mania, Katerina
    PROCEEDINGS OF THE 2021 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON), 2021, : 1223 - 1231
  • [7] Serious Game for Fine Motor Control Rehabilitation for Children With Epileptic Encephalopathy: Development and Usability Study
    Vidal, Elizabeth
    Castro-Gutierrez, Eveling
    Arisaca, Robert
    Paz-Valderrama, Alfredo
    Albiol-Perez, Sergio
    JMIR FORMATIVE RESEARCH, 2023, 7
  • [8] ADDventurous Rhythmical Planet: A 3D Rhythm-Based Serious Game for Social Skills Development of Children with ADHD
    Giannaraki, Marina
    Moumoutzis, Nektarios
    Kourkoutas, Elias
    Mania, Katerina
    INTERNET OF THINGS, INFRASTRUCTURES AND MOBILE APPLICATIONS, 2021, 1192 : 582 - 593
  • [9] Rhythm of Motion Extraction and Rhythm-Based Cross-Media Alignment for Dance Videos
    Chu, Wei-Ta
    Tsai, Shang-Yin
    IEEE TRANSACTIONS ON MULTIMEDIA, 2012, 14 (01) : 129 - 141
  • [10] Performance analysis of Leap motion controller for finger rehabilitation using serious games in two lighting environments
    Alberto Aguilar-Lazcano, Carlos
    Janet Rechy-Ramirez, Ericka
    MEASUREMENT, 2020, 157