An Approach to Interactive Deep Reinforcement Learning for Serious Games

被引:0
|
作者
Dobrovsky, Aline [1 ]
Borghoff, Uwe M. [1 ]
Hofmann, Marko [1 ]
机构
[1] Univ Bundeswehr Munchen, Fak Informat, D-85577 Neubiberg, Germany
关键词
Interactive Reinforcement Learning; Deep Learning; Serious Games; Cognitive Systems;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Serious games receive increasing interest in the area of e-learning. Their development, however, is often still a demanding, specialized and arduous process, especially when regarding reasonable non-player character behaviour. Reinforcement learning and, since recently, also deep reinforcement learning have proven to automatically generate successful AI behaviour to a certain degree. These methods are computationally expensive and hardly scalable to various complex serious game scenarios. For this reason, we introduce a new approach of augmenting the application of deep reinforcement learning methods by interactively making use of domain experts' knowledge to guide the learning process. Thereby, we aim to create a synergistic combination of experts and emergent cognitive systems. We call this approach interactive deep reinforcement learning and point out important aspects regarding realization within a framework.
引用
收藏
页码:85 / 90
页数:6
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