A SITUATION-AWARE CROSS-PLATFORM ARCHITECTURE FOR UBIQUITOUS GAME

被引:0
|
作者
Han, JungHyun [1 ]
Lee, Dong-Hyun [1 ]
Kim, Hyunwoo [1 ]
In, Hoh Peter [1 ]
Chae, Hee-Seo
Hwang, Eenjun [2 ]
Eom, Young Ik [3 ]
机构
[1] Korea Univ, Coll Informat & Commun, Seoul, South Korea
[2] Korea Univ, Sch Elect Engn, Seoul, South Korea
[3] Sungkyunkwan Univ, Sch Informat & Commun Engn, Suwon, South Korea
关键词
Cross-platform game; situation-aware middleware; conflict resolution;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Multi-player online games (MOGs) are popular in these days. However, contemporary MOGs do not; really support ubiquity in the sense that a seamless service across heterogeneous hardware platforms is not provided. This paper presents the architecture of the cross-platform online game, which provides a service to users from heterogeneous platforms and is equipped with a situation-aware capability for enabling the users to seamlessly move between heterogeneous platforms. The experimental results through the prototype implementations show the feasibility of the situation-aware cross-platform game.
引用
收藏
页码:619 / 633
页数:15
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