Assessment of post-stroke extrapersonal neglect using a three-dimensional immersive virtual street crossing program

被引:53
|
作者
Kim, D. Y. [1 ]
Ku, J. [2 ]
Chang, W. H. [1 ]
Park, T. H. [1 ]
Lim, J. Y. [1 ]
Han, K. [2 ]
Kim, I. Y. [2 ]
Kim, S. I. [2 ]
机构
[1] Yonsei Univ, Dept & Res Inst Rehabil Med, Coll Med, Seoul 120752, South Korea
[2] Hanyang Univ, Dept Biomed Engn, Seoul 133791, South Korea
来源
ACTA NEUROLOGICA SCANDINAVICA | 2010年 / 121卷 / 03期
关键词
assessment; neglect; stroke; virtual reality; RIGHT-HEMISPHERE STROKE; UNILATERAL SPATIAL NEGLECT; TRAINING SYSTEM; BRAIN-DAMAGE; REALITY; REHABILITATION; ENVIRONMENT; ATTENTION; TIME; PERFORMANCE;
D O I
10.1111/j.1600-0404.2009.01194.x
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
Objective - To investigate the potential of our newly developed three-dimensional immersive virtual reality (VR) program modeled on a real street crossing as an assessment tool for extrapersonal neglect in stroke patients. Methods - Thirty-two patients with right-hemispheric stroke (neglect group, 16; non-neglect group, 16) were enrolled. The deviation angle, reaction time, left-to-right reaction time ratio, visual and auditory cue rates, and failure rate were evaluated during missions to keep a virtual avatar safe from a traffic accident in the VR program. The line bisection test and letter cancellation test were also evaluated. Results - The deviation angle, left-to-right reaction time ratio, left visual and auditory cue rates and left failure rate in the VR program showed significant differences between the two groups (P < 0.05). Depending on the direction of approach of the virtual car, the left parameters were significantly higher than the right parameters in the neglect group (P < 0.05). In the neglect group, the line bisection test correlated significantly with the deviation angle (P < 0.05). None of the other virtual reality parameters significantly correlated with the paper and pencil tests. Conclusion - Post-stroke neglect in the extrapersonal space can be easily and safely detected and measured using our three-dimensional immersive virtual street crossing program.
引用
收藏
页码:171 / 177
页数:7
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