Generating and updating textures for a large-scale environment

被引:0
|
作者
Hu, Jinhui [1 ]
You, Suya [1 ]
Neumann, Ulrich [1 ]
机构
[1] Univ So Calif, Los Angeles, CA 90089 USA
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暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
With the rapid development of sensor and modeling technologies, it becomes increasingly feasible to model a large-scale environment. However, the acquisition and updating of textures for such a large-scale environment is still a challenging task, often demanding tedious and time-consuming manual interactions. This paper presents new techniques to generate high quality textures for given rough urban building models by automatic camera calibration and pose recovery, and to continuously update these textures in real time using videos as a texture resource. A number of static textures are generated for a university campus size model, and these textures are dynamically updated using videos in real time, which demonstrate the effectiveness of our algorithms.
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页码:9 / +
页数:3
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