Virtual Reality for Neurorehabilitation and Cognitive Enhancement

被引:53
|
作者
Georgiev, Danko D. [1 ]
Georgieva, Iva [1 ]
Gong, Zhengya [2 ]
Nanjappan, Vijayakumar [2 ]
Georgiev, Georgi, V [2 ]
机构
[1] Inst Adv Study, Varna 9010, Bulgaria
[2] Univ Oulu, Ctr Ubiquitous Comp, FI-90014 Oulu, Finland
基金
欧盟地平线“2020”; 芬兰科学院;
关键词
brain cortex; cognition; motor control; neurorehabilitation; perception; robotic devices; self-enhancement; virtual reality; BRAIN-COMPUTER INTERFACE; LEFT SUPRAMARGINAL GYRUS; PRIMARY VISUAL-CORTEX; HIPPOCAMPAL NEUROGENESIS; NEURONAL MORPHOLOGY; DIGITAL TECHNOLOGY; NEURAL EFFICIENCY; DENDRITIC SPINES; CINGULATE CORTEX; ANGULAR GYRUS;
D O I
10.3390/brainsci11020221
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Our access to computer-generated worlds changes the way we feel, how we think, and how we solve problems. In this review, we explore the utility of different types of virtual reality, immersive or non-immersive, for providing controllable, safe environments that enable individual training, neurorehabilitation, or even replacement of lost functions. The neurobiological effects of virtual reality on neuronal plasticity have been shown to result in increased cortical gray matter volumes, higher concentration of electroencephalographic beta-waves, and enhanced cognitive performance. Clinical application of virtual reality is aided by innovative brain-computer interfaces, which allow direct tapping into the electric activity generated by different brain cortical areas for precise voluntary control of connected robotic devices. Virtual reality is also valuable to healthy individuals as a narrative medium for redesigning their individual stories in an integrative process of self-improvement and personal development. Future upgrades of virtual reality-based technologies promise to help humans transcend the limitations of their biological bodies and augment their capacity to mold physical reality to better meet the needs of a globalized world.
引用
收藏
页码:1 / 20
页数:20
相关论文
共 50 条
  • [1] A Virtual Reality System for Motor and Cognitive Neurorehabilitation
    Cameirao, Monica S.
    Bermudez i Badia, Sergi
    Zimmerli, Lukas
    Duarte Oller, Esther
    Verschure, Paul F. M. J.
    [J]. CHALLENGES FOR ASSISTIVE TECHNOLOGY, 2007, 20 : 393 - 397
  • [2] Virtual Reality Neurorehabilitation
    Lv, Zhihan
    Guo, Jinkang
    [J]. INTERNATIONAL JOURNAL OF MENTAL HEALTH PROMOTION, 2022, 24 (03) : 287 - 310
  • [3] Virtual Reality as a Vehicle to Empower Motor-Cognitive Neurorehabilitation
    Perez-Marcos, Daniel
    Bieler-Aeschlimann, Melanie
    Serino, Andrea
    [J]. FRONTIERS IN PSYCHOLOGY, 2018, 9
  • [4] Virtual reality in neurorehabilitation: a review of its effects on multiple cognitive domains
    Riva, Giuseppe
    Mancuso, Valentina
    Cavedoni, Silvia
    Stramba-Badiale, Chiara
    [J]. EXPERT REVIEW OF MEDICAL DEVICES, 2020, 17 (10) : 1035 - 1061
  • [5] The effect of virtual reality cognitive training for attention enhancement
    Cho, BH
    Ku, JH
    Jang, DP
    Kim, S
    Lee, YH
    Kim, IY
    Lee, JH
    Kim, SI
    [J]. CYBERPSYCHOLOGY & BEHAVIOR, 2002, 5 (02): : 129 - 137
  • [6] Application of virtual reality in the motor aspects of neurorehabilitation
    Penasco-Martin, Benito
    de los Reyes-Guzman, Ana
    Gil-Agudo, Angel
    Bernal-Sahun, Alberto
    Perez-Aguilar, Beatriz
    de la Pena-Gonzalez, Ana Isabel
    [J]. REVISTA DE NEUROLOGIA, 2010, 51 (08) : 481 - 488
  • [7] Virtual reality for neurorehabilitation: hopes and challenges for therapists
    Rathinam, Chandrasekar
    [J]. DEVELOPMENTAL MEDICINE AND CHILD NEUROLOGY, 2021, 63 (04): : 370 - 371
  • [8] Serious video games and virtual reality for prevention and neurorehabilitation of cognitive decline because of aging and neurodegeneration
    Sokolov, Arseny A.
    Collignon, Amelie
    Bieler-Aeschlimann, Melanie
    [J]. CURRENT OPINION IN NEUROLOGY, 2020, 33 (02) : 239 - 248
  • [9] The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review
    Massetti, Thais
    da Silva, Talita Dias
    Crocetta, Tania Brusque
    Guarnieri, Regiani
    de Freitas, Bruna Leal
    Lopes, Priscila Bianchi
    Watson, Suzanna
    Tonks, James
    de Mello Monteiro, Carlos Bandeira
    [J]. JOURNAL OF CENTRAL NERVOUS SYSTEM DISEASE, 2018, 10
  • [10] Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation
    Perez-Marcos, Daniel
    [J]. JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2018, 15