Games & Gaming in the Digital and Social Media Track

被引:0
|
作者
Poor, Nathaniel [1 ]
Consalvo, Mia [2 ]
机构
[1] Underwood Inst, Charleston, WV 29425 USA
[2] Concordia Univ, Montreal, PQ, Canada
关键词
TECHNOLOGY ACCEPTANCE; INTRINSIC MOTIVATION; GENDER-DIFFERENCES; MICROCOMPUTER PLAYFULNESS; INFORMATION-TECHNOLOGY; USER ACCEPTANCE; PERCEIVED EASE; PLAY; DETERMINANTS; GAMIFICATION;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
The Games & Gaming mini-track is an important new addition to the Digital and Social Media track at HICSS. Games and play have been an important component of humans' social lives for thousands of years; here we explore some of the current digital dimensions of that long history.
引用
收藏
页码:2005 / 2015
页数:11
相关论文
共 50 条
  • [1] Games & Gaming in the Digital and Social Media Track
    Bergstrom, Kelly
    Consalvo, Mia
    Poor, Nathaniel
    [J]. PROCEEDINGS OF THE 52ND ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES, 2019, : 2437 - 2437
  • [2] Introduction to the Digital and Social Media Track
    Crowston, Kevin
    Nahon, Karine
    [J]. PROCEEDINGS OF THE 49TH ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES (HICSS 2016), 2016, : 1808 - 1808
  • [3] Introduction to Digital and Social Media Track
    Crowston, Kevin
    Nahon, Karine
    [J]. 2014 47TH HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES (HICSS), 2014, : 1384 - 1384
  • [4] Toward a Cultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture
    Murray, Janet
    [J]. POPULAR COMMUNICATION, 2006, 4 (03) : 185 - 202
  • [5] Social networking and digital gaming media convergence: Classification and its consequences for appropriation
    Marie Griffiths
    Ben Light
    [J]. Information Systems Frontiers, 2008, 10 : 447 - 459
  • [6] Social networking and digital gaming media convergence: Classification and its consequences for appropriation
    Griffiths, Marie
    Light, Ben
    [J]. INFORMATION SYSTEMS FRONTIERS, 2008, 10 (04) : 447 - 459
  • [7] Browser Games: The New Frontier of Social Gaming
    Vanhatupa, Juha-Matti
    [J]. RECENT TRENDS IN WIRELESS AND MOBILE NETWORKS, 2010, 84 : 349 - 355
  • [8] Introduction to the WI2021 Track: Social Media and Digital Work
    Krasnova, Hanna
    Trier, Matthias
    Meske, Christian
    Mirbabaie, Milad
    [J]. INNOVATION THROUGH INFORMATION SYSTEMS, VOL II: A COLLECTION OF LATEST RESEARCH ON TECHNOLOGY ISSUES, 2021, 47 : 448 - 450
  • [9] Precision gaming for health: Computer games as digital medicine
    Kinross, James M.
    [J]. METHODS, 2018, 151 : 28 - 33
  • [10] Board Games as Social Media: Toward an Enchanted Inquiry of Digital Capitalism
    Haiven, Max
    Kingsmith, Adam
    Komporozos-Athanasiou, Aris
    [J]. SOUTH ATLANTIC QUARTERLY, 2023, 122 (04): : 795 - 809