Evaluating Emotive Character Animations Created with Procedural Animation

被引:0
|
作者
Lin, Yueh-Hung [1 ]
Liu, Chia-Yang [2 ]
Lee, Hung-Wei [3 ]
Huang, Shwu-Lih [2 ]
Li, Tsai-Yen [1 ]
机构
[1] Natl Chengchi Univ, Dept Comp Sci, Taipei 11623, Taiwan
[2] Natl Chengchi Univ, Res Ctr Mind Brain & Learning, Dept Psychol, Taipei 11623, Taiwan
[3] Hsuan Chuang Univ, Dept Appl Psychol, Hsinchu, Taiwan
来源
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
How to create effective body animations for virtual agents with emotions remains the state of the art for human animators and a great challenge for computer scientists. In this paper, we propose to use a model of hierarchal parameters to represent body animations: emotional, style, motion, and procedural parameters. Based on this model, we have created motions for a virtual character with generic animation procedures and mapped these procedural parameters into style parameters as proposed in the literature. The expressiveness of the generated animations was verified through experiments in our previous work. In this paper, we further report the results of two experiments attempting to verify how the style parameters are mapped into various emotions. The results reveal that the participants can successfully distinguish emotions based on the manipulation of style parameters for neutral motions such as walking. When these style parameters were used for emotive motions, including pounding, shivering, flourishing and crestfallen, the generated animations were even more effective for intended contexts.
引用
收藏
页码:308 / +
页数:3
相关论文
共 50 条
  • [1] Evaluating motion graphs for character animation
    Reitsma, Paul S. A.
    Pollard, Nancy S.
    ACM TRANSACTIONS ON GRAPHICS, 2007, 26 (04):
  • [2] Four views of procedural character animation for computer games
    Perlin, Ken
    Hecker, Chris
    Reynolds, Craig
    Kirschner, Friedrich
    SANDBOX SYMPOSIUM 2008: 3RD ACM SIGGRAPH VIDEOGAME SYMPOSIUM, PROCEEDINGS, 2008, : 61 - 62
  • [3] Procedural rhythmic character animation: an interactive Chinese lion dance
    Li, Tsai-Yen
    Chen, Je-Ren
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2006, 17 (05) : 551 - 564
  • [4] Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models
    Geijtenbeek, Thomas
    van den Bogert, Antonie J.
    van Basten, Ben J. H.
    Egges, Arjan
    MOTION IN GAMES, 2010, 6459 : 11 - +
  • [5] Successful learning with whiteboard animations-A question of their procedural character or narrative embedding?
    Schneider, Sascha
    Krieglstein, Felix
    Beege, Maik
    Rey, Guenter Daniel
    HELIYON, 2023, 9 (02)
  • [6] Multiple Character Motion Adaptation in Virtual Cities using Procedural Animation
    Salazar, Gabriela
    Luo, Xun
    Navarro Newball, Andres Adolfo
    Zuniga, Claudia
    Lozano-Garzon, Carlos
    2019 INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION (ICVRV), 2019, : 223 - 226
  • [7] Procedural animation
    Mahoney, DP
    COMPUTER GRAPHICS WORLD, 1997, 20 (05) : 39 - &
  • [8] EMOTIVE CHARACTER OF A DIPLOMATIC DISCOURSE
    Belyakov, M. V.
    VESTNIK ROSSIISKOGO UNIVERSITETA DRUZHBY NARODOV-SERIYA LINGVISTIKA-RUSSIAN JOURNAL OF LINGUISTICS, 2015, (02): : 124 - 132
  • [9] Procedural models for cartoon cracks and fractures animations
    Liao, Jing
    Yu, Jinhui
    VISUAL COMPUTER, 2012, 28 (6-8): : 869 - 875
  • [10] Procedural models for cartoon cracks and fractures animations
    Jing Liao
    Jinhui Yu
    The Visual Computer, 2012, 28 : 869 - 875