Nursing Faculty Perceptions of a Virtual Reality Catheter Insertion Game: A Multisite International Study

被引:14
|
作者
Breitkreuz, Karen R. [1 ,2 ]
Kardong-Edgren, Suzan [3 ,4 ]
Gilbert, Gregory E. [5 ,6 ,7 ]
Anderson, Patrea [8 ,9 ]
DeBlieck, Connie [10 ]
Maske, Mariam [10 ]
Hallock, Christy [11 ]
Lanzara, Susan [12 ]
Parrish, Kathryn [13 ]
Rossler, Kelly [14 ]
Turkelson, Carman [15 ]
Ellertson, Anthony [2 ]
机构
[1] Texas Christian Univ, Harris Coll Nursing, Ft Worth, TX 76109 USA
[2] Boise State Univ, Boise, ID 83725 USA
[3] Ctr Med Simulat, Boston, MA USA
[4] Robert Morris Univ Pittsburgh, Moon Township, PA 15108 USA
[5] Igma Tats Consulting LLC, Charleston, SC 29414 USA
[6] ICON Commercialisat & Outcomes Serv, Real World Evidence Strategy & Analyt, Biostat & Med Writing, N Wales, PA 19454 USA
[7] Indiana Univ East, Richmond, IN 47374 USA
[8] Univ Sunshine Coast, Sch Nursing Midwifery & Paramed, Nursing & Simulat, Sippy Downs, Qld 4556, Australia
[9] Sunshine Coast Hosp & Hlth Serv, Sippy Downs, Qld 4556, Australia
[10] New Mexico State Univ, Las Cruces, NM 88003 USA
[11] Oklahoma Christian Univ, Sch Nursing, Oklahoma City, OK 73136 USA
[12] Mansfield Univ, Mansfield, PA 16933 USA
[13] Univ North Georgia, Dahlonega, GA 30597 USA
[14] Baylor Univ, Louise Herrington Sch Nursing, Dallas, TX 75246 USA
[15] Univ Michigan, Sch Nursing, Flint, MI 48502 USA
关键词
nursing skill development; virtual reality; nursing education; oculus rift; Bauman's layered learning model; MEDICAL-EDUCATION; ENVIRONMENTS; SKILLS;
D O I
10.1016/j.ecns.2020.10.003
中图分类号
R47 [护理学];
学科分类号
1011 ;
摘要
Faculty and nursing professionals participated in a usability study of a second-generation Virtual Reality Sterile Urinary Catheter Insertion Game (VR SUCIG). Background: Faculty are key decision makers in acquiring technologies that lead to learning and retention of psychomotor skills in nursing. Methods: Fourty-six nursing faculty and professionals from 8 US and 1 Australian nursing school participated. Participants played the VR SUCIG and completed the System Usability Scale (SUS) and a User Reaction Survey. Results: The SUS for the second generation of the VR SUCIG was 47, or low-medium usability. User reactions were mixed. Participants stated the game was fun, challenging, and engaging, but were frustrated with technical issues, and did not enjoy learning to function in the virtual environment. Conclusions. Nursing faculty and professionals had mixed reactions to the VR SUCIG. Further game refinement is needed. (C) 2020 International Nursing Association for Clinical Simulation and Learning. Published by Elsevier Inc. All rights reserved.
引用
收藏
页码:49 / 58
页数:10
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