It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games

被引:146
|
作者
Hartmann, Tilo [1 ]
Vorderer, Peter [1 ]
机构
[1] VU Free Univ Amsterdam, Ctr Adv Media Res Amsterdam, Dept Commun Sci, NL-1081 HV Amsterdam, Netherlands
关键词
PERCEPTION; GUILT; ATTRIBUTION; AGGRESSION; EXCLUSION; RESPONSES; JUDGMENT; NORMS; MODEL;
D O I
10.1111/j.1460-2466.2009.01459.x
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
What makes virtual violence enjoyable rather than aversive? Two 2 x 2 experiments tested the assumption that moral disengagement cues provided by a violent video game's narrative and game play lessen users' guilt and negative affect, which would otherwise undermine players' enjoyment of the game. Experiment 1 found that users' familiarity with the violent game reduced guilt and negative affect, and enhanced enjoyment, whereas opponents' nonhuman outer appearance and blameworthiness had no effect. Experiment 2 found that fighting for a just purpose, perceiving less mayhem, and framing the overall situation as "just a game'' or "just an experiment'' reduced guilt and negative affect, whereas the distorted portrayal of consequences did not. Effects on game enjoyment were mixed and suggest that moral disengagement cues may both foster and diminish game enjoyment.
引用
收藏
页码:94 / 119
页数:26
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