High-Quality Texture Compression Using Adaptive Color Grouping and Selection Algorithm

被引:0
|
作者
Chen, Chun-Wei [1 ]
Su, Ching-Heng [1 ]
Yang, Der-Wei [1 ]
Wang, Jonas [2 ]
Lo, Chia-Cheng [2 ]
Shieh, Ming-Der [1 ]
机构
[1] Natl Cheng Kung Univ, Dept Elect Engn, 1 Univ Rd, Tainan 70101, Taiwan
[2] Himax Technol Inc, London, England
关键词
texture compression; fixed rate block compression; DXTC; BPTC;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Texture compression is an important technique to reduce memory storage and increase rendering speed in graphic processing units (GPUs). To ensure fast decoding and retain random memory access characteristics, the industry standard DXTC compression finds an approximate line segment in color space for each 4x4 block. The idea has been extended to multiline solutions by segmenting the 4x4 block into several partitions and adopted by the new format BPTC. BPTC can provide the highest quality than other texture compression standards. However, the limited partition combinations used in BPTC would smooth the texture detail in some cases. This work introduces an adaptive color grouping and selection algorithm to relax the texture smoothing issue. Simulation results show that the proposed algorithm can improve the average PSNR by 0.78 dB for those blocks.
引用
收藏
页码:2760 / 2763
页数:4
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