Facilitating the Implementation of Virtual Reality-Based Therapies in Pediatric Rehabilitation

被引:14
|
作者
Banerjee-Guenette, Priyanka [1 ]
Bigford, Sarah [1 ]
Glegg, Stephanie M. N. [2 ,3 ]
机构
[1] Childrens Hosp Eastern Ontario, Dev & Rehabil, 401 Smyth Rd, Ottawa, ON K1H 8L1, Canada
[2] Sunny Hill Hlth Ctr Children, Vancouver, BC, Canada
[3] Univ British Columbia, Occupat Sci & Occupat Therapy, Vancouver, BC, Canada
关键词
Active video gaming; knowledge translation; occupational therapy; physical therapy; rehabilitation; virtual reality; INTERACTIVE COMPUTER PLAY; LOW-COST; KNOWLEDGE; CHILDREN; ADOPTION; CLINICIAN;
D O I
10.1080/01942638.2019.1650867
中图分类号
R72 [儿科学];
学科分类号
100202 ;
摘要
Aims: Evaluate the impact of a multifaceted knowledge translation (KT) strategy for the implementation of virtual reality (VR) intervention by rehabilitation clinicians in a pediatric hospital setting. Methods: Eleven therapists were recruited and completed a questionnaire on perceptions on VR usage. A multifaceted KT strategy was implemented over five months. VR usage was tracked and clinician perceptions were reassessed. Baseline characteristics were summarized using descriptive statistics and a Wilcoxon signed rank sum test evaluated changes pre- and post-KT. Results: Perceived ease of use, behavioral control, self-efficacy, and barriers to use improved significantly post-KT; however, intention to use did not. Usage was higher pre-KT than the last two months of KT. Pre-KT, barriers included system setup and use, knowledge of games, and lack of resources, whereas post-KT, they were the lack of appropriate patients and patient-specific experience. KT supports and patient engagement were reasons for continued use. Conclusions: This study highlights the importance of supporting clinicians when implementing VR in clinical rehabilitation. Clinicians benefit from experiential and individualized learning opportunities, peer-led coaching, and hands-on training. Whether these strategies translate to increased usage and how usage is influenced by environmental factors (i.e. lack of appropriate clients) warrants additional research.
引用
收藏
页码:201 / 216
页数:16
相关论文
共 50 条
  • [1] A virtual reality-based system for hand diagnosis and rehabilitation
    Burdea, G
    Deshpande, S
    Langrana, N
    Gomez, D
    Liu, B
    [J]. PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 1997, 6 (02) : 229 - 240
  • [2] A Virtual Reality-Based Training System for Ankle Rehabilitation
    Feng, Juexiao
    Chen, Kun
    Zhang, Congsheng
    Li, Hao
    [J]. PROCEEDINGS OF THE 2018 IEEE INTERNATIONAL CONFERENCE ON PROGRESS IN INFORMATICS AND COMPUTING (PIC), 2018, : 255 - 259
  • [3] Virtual reality-based post-stroke hand rehabilitation
    Boian, R
    Sharma, A
    Han, C
    Merians, A
    Burdea, G
    Adamovich, S
    Recce, M
    Tremaine, M
    Poizner, H
    [J]. MEDICINE MEETS VIRTUAL REALITY 02/10: DIGITAL UPGRADES: APPLYING MOORES LAW TO HEALTH, 2002, 85 : 64 - 70
  • [4] Investigating the Trend of Virtual Reality-based Stroke Rehabilitation Systems
    Prashun, Prashant
    Hadley, Glyn
    Gatzidis, Christos
    Swain, Ian
    [J]. 2010 14TH INTERNATIONAL CONFERENCE INFORMATION VISUALISATION (IV 2010), 2010, : 641 - 647
  • [5] Design of a virtual reality-based system for hand and arm rehabilitation
    Adamovich, Sergei
    Qiu, Qinyin
    Talati, Binny
    Fluet, Gerry
    Merians, Alma
    [J]. 2007 IEEE 10TH INTERNATIONAL CONFERENCE ON REHABILITATION ROBOTICS, VOLS 1 AND 2, 2007, : 958 - +
  • [6] An Adaptive Virtual Reality-Based Serious Game for Therapeutic Rehabilitation
    Ferreira, Bruno
    Menezes, Paulo
    [J]. INTERNATIONAL JOURNAL OF ONLINE AND BIOMEDICAL ENGINEERING, 2020, 16 (04) : 63 - 71
  • [7] Virtual reality-based cognitive rehabilitation in progressive supranuclear palsy
    Maggio, Maria G.
    Maresca, Giuseppa
    Scarcella, Ileana
    Latella, Desiree
    De Domenico, Carmela
    Destro, Massimo
    De Luca, Rosaria
    Calabro, Rocco S.
    [J]. PSYCHOGERIATRICS, 2019, 19 (06) : 616 - 618
  • [8] Advanced virtual reality-based rehabilitation of balance and gait in clinical practice
    Porras, Desiderio Cano
    Sharon, Hadar
    Inzelberg, Rivka
    Ziv-Ner, Yitzhak
    Zeilig, Gabriel
    Plotnik, Meir
    [J]. THERAPEUTIC ADVANCES IN CHRONIC DISEASE, 2019, 10
  • [9] Increasing Patient Engagement During Virtual Reality-Based Motor Rehabilitation
    Zimmerli, Lukas
    Jacky, Mario
    Luenenburger, Lars
    Riener, Robert
    Bolliger, Marc
    [J]. ARCHIVES OF PHYSICAL MEDICINE AND REHABILITATION, 2013, 94 (09): : 1737 - 1746
  • [10] Construction and Application of Virtual Reality-Based Sports Rehabilitation Training Program
    Yan, Huijun
    [J]. OCCUPATIONAL THERAPY INTERNATIONAL, 2022, 2022