A Framework for Game Engine Selection for Gamification and Serious Games

被引:0
|
作者
Ali, Zulfiqar [1 ]
Usman, Muhammad [1 ]
机构
[1] Shaheed Zulfikar Ali Bhutto Inst Sci & Technol, Dept Comp Sci, Islamabad, Pakistan
关键词
games; game engines; gamification; serious game engines; selection framework;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In the last decade, the gaming industry has grown greatly in scale, and many companies around the globe are now developing games. The development of these games uses some common functionality, including the implementation of graphics rendering, artificial intelligence, sound, video, physics and network capability. Implementation of these functionalities requires high levels of skill, resources and time. To overcome these issues, such core functions are built and bundled together in the form of a game engine. A game engine provides the basic framework for developing games. All engines include the aforementioned common functions, but each engine has pros and cons. So, to choose a suitable engine, a thorough study of the attributes of the various engines is required. Choosing the appropriate engine for a specific gaming application is not straightforward. The games being developed today have big budgets, and the selection of the wrong gaming engine can lead to big financial loses, as the product developed may not be up to standards due to lack of features in the selected engine. It is therefore necessary to have a framework to help pick the right engine. In recent years, a number of game engine selection methodology paradigms have been proposed, but these have certain limitations and weaknesses. The purpose of this paper is to propose a more robust framework to help game analysts and developers identify the best available game engine for serious games and gamified applications.
引用
收藏
页码:1199 / 1207
页数:9
相关论文
共 50 条
  • [1] Game-Based Learning, Gamification in Education and Serious Games
    de Carvalho, Carlos Vaz
    Coelho, Antonio
    [J]. COMPUTERS, 2022, 11 (03)
  • [2] Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection
    Anderson, Eike Falk
    McLoughlin, Leigh
    Watson, Joe
    Holmes, Sam
    Jones, Peter
    Pallett, Hayden
    Smith, Brendan
    [J]. 2013 5TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES), 2013,
  • [3] Serious Games, Gamification and Game Engines to Support Framework Activities in Engineering: Case Studies, Analysis, Classifications and Outcomes
    Uskov, Alexander
    Sekar, Bhuvana
    [J]. 2014 IEEE INTERNATIONAL CONFERENCE ON ELECTRO/INFORMATION TECHNOLOGY (EIT), 2014, : 618 - 623
  • [4] A Gamification Approach for Serious Games
    Abed, Hamza
    Pernelle, Philippe
    Carron, Thibault
    Talbot, Stephane
    Wayntal, David
    Ben Amar, Chokri
    [J]. PROCEEDINGS OF 2018 IEEE INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT, AND LEARNING FOR ENGINEERING (TALE), 2018, : 551 - 558
  • [5] Serious games and the gamification of tourism
    Xu, Feifei
    Buhalis, Dimitrios
    Weber, Jessika
    [J]. TOURISM MANAGEMENT, 2017, 60 : 244 - 256
  • [6] Game-based approaches to prevention and health promotion: serious games and gamification
    Tolks, Daniel
    Lampert, Claudia
    Dadaczynski, Kevin
    Maslon, Eveline
    Paulus, Peter
    Sailer, Michael
    [J]. BUNDESGESUNDHEITSBLATT-GESUNDHEITSFORSCHUNG-GESUNDHEITSSCHUTZ, 2020, 63 (06) : 698 - 707
  • [7] Jumru 5s-A Game Engine for Serious Games
    Schweiger, Natascha
    Meusburger, Katharina
    Hlavacs, Helmut
    Sprung, Manuel
    [J]. SERIOUS GAMES DEVELOPMENT AND APPLICATIONS, SGDA 2014, 2014, 8778 : 107 - 118
  • [8] Towards a Framework for Learning in the OSMA Serious Game Engine
    Coenen, T.
    Cloosen, E.
    Van der Sluys, V.
    Smolders, F.
    [J]. INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2010, 5 : 36 - 42
  • [9] Designing Serious Games with the Game of Games
    Spil, Ton A. M.
    Bruinsma, Guido
    [J]. PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 634 - 643
  • [10] In Persuit of a 'Serious Games Mechanics' A Theoretical Framework to Analyse Relationships Between 'Game' and 'Pedagogical Aspects' of Serious Games
    Suttie, Neil
    Louchart, Sandy
    Lim, Theodore
    Macvean, Andrew
    Westera, Wim
    Djaouti, Damien
    Brown, Damian
    [J]. 4TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES'12), 2012, 15 : 314 - +