Flow in Business Simulation Games: Comparison between Online and Face-to-Face MBA

被引:0
|
作者
Kim, J. B. [1 ]
Watson, Edward F., III [2 ]
机构
[1] Worcester Polytech Inst, Worcester, MA 01609 USA
[2] Louisiana State Univ, Baton Rouge, LA 70803 USA
关键词
EXPERIENCE; QUALITY; TELEPRESENCE; ENVIRONMENTS; MOTIVATION; STUDENTS;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
This study explores the role of flow and its relationship with other elements of Business Simulation Games (BSGs) used in different MBA course delivery methods, namely online vs. face-to-face (F2F). We collect level of flow and other game behavioral variables from young professionals enrolled in an MBA Technology and Operations Management course. We analyze the data with one-way ANOVA to explore flow measures across different course delivery methods. The findings show there exist differences in flow level and performance measures between online and F2F formats.
引用
收藏
页码:13 / 22
页数:10
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