Character animation from 2D pictures and 3D motion data

被引:51
|
作者
Hornung, Alexander [1 ]
Dekkers, Ellen [1 ]
Kobbelt, Leif [1 ]
机构
[1] Univ Aachen, Rhein Westfal TH Aachen, Comp Graph Grp, Lehrstuhl Informat 8, D-52074 Aachen, Germany
来源
ACM TRANSACTIONS ON GRAPHICS | 2007年 / 26卷 / 01期
关键词
algorithms; 2D character animation; 3D motion data; camera and model pose determination; as-rigid-as-possible shape manipulation with perspective correction;
D O I
10.1145/1186644.1186645
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This article presents a new method to animate photos of 2D characters using 3D motion capture data. Given a single image of a person or essentially human-like subject, our method transfers the motion of a 3D skeleton onto the subject's 2D shape in image space, generating the impression of a realistic movement. We present robust solutions to reconstruct a projective camera model and a 3D model pose which matches best to the given 2D image. Depending on the reconstructed view, a 2D shape template is selected which enables the proper handling of occlusions. After fitting the template to the character in the input image, it is deformed as-rigid-as-possible by taking the projected 3D motion data into account. Unlike previous work, our method thereby correctly handles projective shape distortion. It works for images from arbitrary views and requires only a small amount of user interaction. We present animations of a diverse set of human (and nonhuman) characters with different types of motions, such as walking, jumping, or dancing.
引用
收藏
页数:9
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