Motion-Compensated Compression of Dynamic Voxelized Point Clouds

被引:95
|
作者
de Queiroz, Ricardo L. [1 ]
Chou, Philip A. [2 ,3 ]
机构
[1] Univ Brasilia, Comp Sci Dept, BR-70910900 Brasilia, DF, Brazil
[2] Microsoft Res, Redmond, WA USA
[3] 8i Labs, Bellevue, WA 98004 USA
关键词
Telepresence; dynamic point clouds; point cloud compression; data compression; motion compensated video; MESH COMPRESSION;
D O I
10.1109/TIP.2017.2707807
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Dynamic point clouds are a potential new frontier in visual communication systems. A few articles have addressed the compression of point clouds, but very few references exist on exploring temporal redundancies. This paper presents a novel motion-compensated approach to encoding dynamic voxelized point clouds at low bit rates. A simple coder breaks the voxelized point cloud at each frame into blocks of voxels. Each block is either encoded in intra-frame mode or is replaced by a motion-compensated version of a block in the previous frame. The decision is optimized in a rate-distortion sense. In this way, both the geometry and the color are encoded with distortion, allowing for reduced bit-rates. In-loop filtering is employed to minimize compression artifacts caused by distortion in the geometry information. Simulations reveal that this simple motion-compensated coder can efficiently extend the compression range of dynamic voxelized point clouds to rates below what intra-frame coding alone can accommodate, trading rate for geometry accuracy.
引用
收藏
页码:3886 / 3895
页数:10
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