A Whole New Ball Game: Harvesting Game Data for Player Profiling

被引:0
|
作者
Samborskii, Ivan [1 ]
Farseev, Aleksandr [2 ]
Filchenkov, Andrey [2 ]
Chua, Tat-Seng [1 ]
机构
[1] Natl Univ Singapore, 21 Lower Kent Ridge Rd, Singapore 119077, Singapore
[2] ITMO Univ, 49 Kronverksky Pr, St Petersburg 197101, Russia
基金
新加坡国家研究基金会;
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Nowadays, video games play a very important role in human life and no longer purely associated with escapism or entertainment. In fact, gaming has become an essential part of our daily routines, which give rise to the exponential growth of various online game platforms. By participating in such platforms, individuals generate a multitude of game data points, which, for example, can be further used for automatic user profiling and recommendation applications. However, the literature on automatic learning from the game data is relatively sparse, which had inspired us to tackle the problem of player profiling in this first preliminary study. Specifically, in this work, we approach the task of player gender prediction based on various types of game data. Our initial experimental results inspire further research on user profiling in the game domain.
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页码:10025 / 10026
页数:2
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