RETRACTED: Design of Motion Detection Device in Sports Based on Deep Learning of Internet of Things (Retracted Article)
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作者:
Li, Shaolong
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机构:
Henan Univ, Sports Reform & Dev Res Ctr, Sch Phys Educ & Sport, Kaifeng 475001, Henan, Peoples R ChinaHenan Univ, Sports Reform & Dev Res Ctr, Sch Phys Educ & Sport, Kaifeng 475001, Henan, Peoples R China
Li, Shaolong
[1
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Zhou, Changlei
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机构:
Linyi Univ, Coll Sports & Hlth, Linyi 276000, Shandong, Peoples R China
Pai Chai Univ, Dept Leisure Serv & Sports, Daejeon 35345, South KoreaHenan Univ, Sports Reform & Dev Res Ctr, Sch Phys Educ & Sport, Kaifeng 475001, Henan, Peoples R China
Zhou, Changlei
[2
,3
]
机构:
[1] Henan Univ, Sports Reform & Dev Res Ctr, Sch Phys Educ & Sport, Kaifeng 475001, Henan, Peoples R China
[2] Linyi Univ, Coll Sports & Hlth, Linyi 276000, Shandong, Peoples R China
[3] Pai Chai Univ, Dept Leisure Serv & Sports, Daejeon 35345, South Korea
With the improvement of people's income levels in recent years, people have gradually begun to pay more attention to health, and the number of exercise and fitness people has increased year by year. People are gradually willing to pay for sports and fitness, increase sports consumption, and promote the development of the sports and fitness industry. This article aims to study the deep learning based on the Internet of things to make people aware of the importance of sports. Not loving sports is a major problem that contemporary people need to overcome. This article proposes how to design a motion detection device in sports based on deep learning of the Internet of things. Based on the calculation of the economic volume of the deep learning of the Internet of things and the questionnaire survey method, it can be seen that, in today's globalization, although everyone knows the importance of sports, they are unwilling to practice it and would rather spend more time on the Internet. The experimental results of this article show that more than 50% of college students are very interested in sports and fitness, but the actual use is less than 30%, which is not optimistic. In social surveys, this number will be even lower, with only 14% of people interested in sports. Big data is like a "double-edged sword." It not only displays the user's exercise data in front of everyone through the built-in sensors of the mobile phone, but also manages their physical condition through these. How to use the strengths of sports applications at the same time properly disposing of private information is a part of the next development of sports applications that must be faced.
机构:
Shenyang Sport Univ, Sch Social Sport, Shenyang 110032, Liaoning, Peoples R ChinaShenyang Sport Univ, Sch Social Sport, Shenyang 110032, Liaoning, Peoples R China
Wang, Xiangyu
Liu, Chao
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机构:
Chinese Mountaineering Assoc, Training Dept, Beijing, Peoples R ChinaShenyang Sport Univ, Sch Social Sport, Shenyang 110032, Liaoning, Peoples R China
Liu, Chao
Sun, Laishuang
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机构:
Shenyang Sport Univ, Sch Social Sport, Shenyang 110032, Liaoning, Peoples R ChinaShenyang Sport Univ, Sch Social Sport, Shenyang 110032, Liaoning, Peoples R China
机构:
Tangshan Normal Univ, Off Educ Adm, Tangshan 063000, Hebei, Peoples R ChinaTangshan Normal Univ, Off Educ Adm, Tangshan 063000, Hebei, Peoples R China